#include "MainGame/AdventureMode.hpp" #include "MainGame/CargoManager.hpp" #include "System/SysNew.hpp" // probably doesn't belong here but it's just to make data line up properly const UnkStruct_ov024_020d86a8 data_ov024_020d78b8 = {0}; CargoManager *CargoManager::Create() { return new(HeapIndex_1) CargoManager(); } void CargoManager::SetCargo(unk32 type, unk32 amount) { this->mCargo.Set(type, amount); this->func_ov024_020d5900(); } void CargoManager::GetTypeAndAmount(unk32 *pType, unk32 *pAmount) { volatile Cargo *pCargo = &this->mCargo2; unk32 type = pCargo->mType; unk32 amount = pCargo->mAmount; *pType = type; *pAmount = amount; } void CargoManager::func_ov024_020d5900() { this->mCargo2 = this->mCargo; } void CargoManager::func_ov024_020d591c() { this->mCargo = this->mCargo2; }