#pragma once #include "Game/GameMode.hpp" #include "global.h" #include "types.h" class GameModeBattle : public GameModeBase { public: /* 00 (base) */ /* 04 */ STRUCT_PAD(0x04, 0x4C); /* 4C */ GameModeBattle(unk32 param1); /* 00 */ virtual ~GameModeBattle() override; /* 08 */ virtual void vfunc_08() override; // Init /* 0C */ virtual void vfunc_0C() override; // Update /* 10 */ virtual void vfunc_10() override; /* 14 */ virtual void vfunc_14() override; /* 18 */ virtual void vfunc_18() override; /* 1C */ virtual void vfunc_1C() override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual unk32 vfunc_24() override; // overlay 1 void func_ov001_020bfd84(unk32 param1); static GameModeBase *Create(); };