#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" enum ActorUnkATTGState_ { ActorUnkATTGState_0 = 0, ActorUnkATTGState_1 = 1, ActorUnkATTGState_2 = 2, ActorUnkATTGState_MAX }; class ActorUnkATTG : public Actor { public: /* 00 (base) */ /* 94 */ unk32 mUnk_94; /* 98 */ ActorUnkATTG(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual void vfunc_24() override; void func_ov031_020f3eec(ActorState state, unk32 param2); bool func_ov031_020f4014(); }; class ActorProfileUnkATTG : public ActorProfile { public: /* 00 (base) */ /* 3A */ ActorProfileUnkATTG(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkATTG *GetProfile(); };