#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkSWCH : public Actor { public: /* 00 (base) */ /* 94 */ unk32 mUnk_94; /* 98 */ Actor_9C mUnk_98; /* B0 */ ActorUnkSWCH(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 20 */ virtual void vfunc_20() override; /* 2C */ virtual void vfunc_2C(unk32 param1) override; }; class ActorProfileUnkSWCH : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkSWCH(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkSWCH *GetProfile(); };