mirror of
https://github.com/zeldaret/st
synced 2026-05-23 15:01:41 -04:00
645ed65b76
* playrget progress and match treasuremanager remaining functions * some docs * fix build issues * random docs * match func_ov094_02172290 * random docs * actor cleanup * match freestanding item funcs * mType -> mpProfile * decompile random functions * docs and start of wip chest stuff * random docs * more random docs * match func_ov036_0211d0a8 * match func_ov036_0211d2dc & func_ov036_0211d570 * match func_ov110_02184a40 * random doc * document letter/stamps system * match func_ov001_020bb9f8 * fix build issues * decompile tres * start decomp chest base * fix regressions * name TRES * name UnkStruct_ov024_020d86b0 * name stamp types and update save struct stuff * name things and document BMG IDs
237 lines
6.7 KiB
C++
237 lines
6.7 KiB
C++
#pragma once
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#include "Actor/ActorId.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorRef.hpp"
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#include "Physics/Cylinder.hpp"
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#include "System/SysNew.hpp"
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#include "flags.h"
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#include "global.h"
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#include "types.h"
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#include "versions.h"
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#include <nitro/math.h>
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// some functions use thumb mode on the japanese version (only in overlay 40?)
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#if IS_JP
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#define OV040_ARM THUMB
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#else
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#define OV040_ARM ARM
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#endif
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class ActorParams {
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public:
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/* 00 */ Vec3p mInitialPos;
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/* 0C */ s16 mInitialAngle;
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/* 0E */ s8 mUnk_0E;
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/* 0F */ bool mUnk_0F;
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/* 10 */ u16 mParams[4];
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/* 18 */ Vec2b mUnk_18;
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/* 1A */ u16 mUnk_1A;
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/* 1C */ union {
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unk32 mUnk_1C;
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u16 mUnk_1C_0;
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u16 mUnk_1C_2;
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};
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/* 20 */ union {
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unk32 mUnk_20;
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unk16 mUnk_20_0;
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unk16 mUnk_20_2;
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};
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/* 24 */ unk16 mUnk_24;
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/* 26 */ union {
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unk16 mUnk_26;
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unk8 mUnk_26_0;
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unk8 mUnk_26_1;
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};
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/* 28 */ unk32 mUnk_28;
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/* 2C */ unk32 mUnk_2C;
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/* 30 */
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void func_ov000_020975f8();
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};
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class UnkStruct_ov000_020b539c {
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public:
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/* 00 */ ActorParams mUnk_00;
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/* 30 */ ActorProfile *mUnk_30;
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/* 34 */
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ActorProfile **func_ov000_02073dc();
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ActorProfile **func_ov000_02073e8();
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ActorProfile *GetProfileFromId(ActorId actorId);
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};
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typedef u32 ActorFlags;
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enum ActorFlag_ {
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ActorFlag_Alive = FLAG(0, 0),
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ActorFlag_Visible = FLAG(0, 1),
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ActorFlag_2 = FLAG(0, 2),
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ActorFlag_Active = FLAG(0, 3), // stops updating if false
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ActorFlag_4 = FLAG(0, 4),
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ActorFlag_5 = FLAG(0, 5),
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ActorFlag_6 = FLAG(0, 6),
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ActorFlag_7 = FLAG(0, 7),
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ActorFlag_Grabbed = FLAG(0, 8),
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ActorFlag_9 = FLAG(0, 9),
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ActorFlag_Interacting = FLAG(0, 10), // set when player interacts with actor
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ActorFlag_11 = FLAG(0, 11),
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ActorFlag_12 = FLAG(0, 12),
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ActorFlag_13 = FLAG(0, 13),
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ActorFlag_14 = FLAG(0, 14),
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ActorFlag_15 = FLAG(0, 15),
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ActorFlag_16 = FLAG(0, 16),
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ActorFlag_17 = FLAG(0, 17),
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ActorFlag_18 = FLAG(0, 18),
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ActorFlag_19 = FLAG(0, 19),
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ActorFlag_20 = FLAG(0, 20),
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ActorFlag_21 = FLAG(0, 21),
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ActorFlag_22 = FLAG(0, 22),
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ActorFlag_23 = FLAG(0, 23),
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ActorFlag_24 = FLAG(0, 24),
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ActorFlag_25 = FLAG(0, 25),
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ActorFlag_26 = FLAG(0, 26),
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ActorFlag_27 = FLAG(0, 27),
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ActorFlag_28 = FLAG(0, 28),
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ActorFlag_29 = FLAG(0, 29),
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ActorFlag_30 = FLAG(0, 30),
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ActorFlag_31 = FLAG(0, 31),
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};
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class Actor_c4;
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class Actor : public SysObject {
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public:
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/* 00 (vtable) */
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/* 04 */ Vec3p mPos;
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/* 10 */ Vec3p mPrevPos;
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/* 1C */ Vec3p mVel;
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/* 28 */ s16 mAngle;
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/* 2A */ unk16 mUnk_2A;
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/* 2C */ unk32 mUnk_2C; // gravity?
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/* 30 */ Cylinder *mUnk_30;
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/* 34 */ Cylinder *mUnk_34;
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/* 38 */ unk32 *mUnk_38;
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/* 3C */ unk32 mUnk_3C;
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/* 40 */ Actor_c4 *mUnk_40;
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/* 44 */ u16 mUnk_44;
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/* 46 */ unk16 mUnk_46;
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/* 48 */ unk16 mUnk_48;
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/* 4A */ unk8 mUnk_4A;
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/* 4A */ unk8 mUnk_4B;
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/* 4C */ s16 mUnk_4C;
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/* 4E */ s16 mUnk_4E;
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/* 50 */ volatile u16 mUnk_50;
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/* 52 */ u16 mUnk_52;
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/* 54 */ unk32 mUnk_54;
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/* 58 */ ActorFlags mFlags[1];
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/* 5C */ ActorParams mUnk_5C;
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/* 8C */ ActorRef mRef;
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/* 90 */ ActorProfile *mpProfile;
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/* 94 */
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/* 00 */ virtual void vfunc_00(Vec3p *param1);
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/* 04 */ virtual bool vfunc_04();
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/* 08 */ virtual unk16 vfunc_08();
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/* 0C */ virtual unk8 vfunc_0c();
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/* 10 */ virtual void vfunc_10();
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/* 14 */ virtual void vfunc_14();
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/* 18 */ virtual bool vfunc_18(unk32 param1);
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/* 1C */ virtual void vfunc_1c();
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/* 20 */ virtual void vfunc_20();
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/* 24 */ virtual void vfunc_24();
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/* 28 */ virtual void vfunc_28();
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/* 2C */ virtual void vfunc_2c(unk32 param1);
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/* 30 */ virtual void vfunc_30();
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/* 34 */ virtual unk32 vfunc_34();
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/* 38 */ virtual unk32 vfunc_38(unk32 param1);
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/* 3C */ virtual bool vfunc_3c(unk32 param2, Vec3p *param3);
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/* 40 */ virtual void vfunc_40();
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/* 44 */ virtual void vfunc_44();
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/* 48 */ virtual void vfunc_48();
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/* 4C */ virtual ~Actor();
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/* 54 */
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unk32 func_01fff5d0(unk32 param1, unk32 param2);
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void ResetFlags() {
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*(u32 *) this->mFlags = 0;
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}
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void Kill() {
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UNSET_FLAG(this->mFlags, ActorFlag_Alive);
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}
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Actor();
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ActorId GetActorId();
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void func_ov000_0209848c(ActorProfile *param1);
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void func_ov000_020984b0();
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void func_ov000_020984b4();
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void func_ov000_020984b8();
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void func_ov000_020984bc();
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void func_ov000_020984c0();
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void func_ov000_020984c4();
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unk32 func_ov000_020984c8();
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void func_ov000_020984d0();
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void func_ov000_020984f0();
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unk32 func_ov000_02098910(unk32 param1, unk32 param2);
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s32 func_ov000_02098518(unk32 *param1);
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Vec3p *func_ov000_0209853c(unk32 param1);
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s32 func_ov000_02098554();
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s16 func_ov000_0209856c();
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s8 func_ov000_02098578();
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s32 func_ov000_02098584();
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s32 func_ov000_020985f0(void *param1);
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void func_ov000_0209862c(unk32 param1);
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void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, ActorParams *param3, unk32 param4);
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void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, ActorParams *param3);
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void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, ActorParams param3);
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void func_ov000_020989e0();
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bool func_ov000_02098a60(unk32 param1);
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void func_ov000_02098a88(unk32 param1, unk32 param2);
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void func_ov017_020bf5c4(Vec3p *param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
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};
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struct Actor_c4_stack {
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unk32 param1;
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unk32 param2;
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};
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class Actor_c4_Base {
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public:
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Actor_c4_Base(void *param1, unk32 param2);
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};
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class Actor_c4 : public Actor_c4_Base {
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public:
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/* 00 (vtable) */
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk16 mUnk_08;
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/* 08 */ unk16 mUnk_0A;
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/* 0C */ unk16 mUnk_0C;
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/* 0C */ unk16 mUnk_0E;
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/* 10 */ unk16 mUnk_10;
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/* 10 */ unk16 mUnk_12;
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/* 14 */ unk32 mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1C */ unk32 mUnk_1C;
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/* 20 */ Actor *mUnk_20;
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/* 24 */
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/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2);
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/* 04 */ virtual void vfunc_04();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0c(unk32 param1);
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/* 10 */
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Actor_c4(Actor *param1) :
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Actor_c4_Base(¶m1->mRef, 0) {}
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};
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extern UnkStruct_ov000_020b539c data_ov000_020b539c_eur;
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