Files
Yanis 645ed65b76 Misc stuff 4 (#59)
* playrget progress and match treasuremanager remaining functions

* some docs

* fix build issues

* random docs

* match func_ov094_02172290

* random docs

* actor cleanup

* match freestanding item funcs

* mType -> mpProfile

* decompile random functions

* docs and start of wip chest stuff

* random docs

* more random docs

* match func_ov036_0211d0a8

* match func_ov036_0211d2dc & func_ov036_0211d570

* match func_ov110_02184a40

* random doc

* document letter/stamps system

* match func_ov001_020bb9f8

* fix build issues

* decompile tres

* start decomp chest base

* fix regressions

* name TRES

* name UnkStruct_ov024_020d86b0

* name stamp types and update save struct stuff

* name things and document BMG IDs
2026-05-03 18:57:01 +02:00

237 lines
6.7 KiB
C++

#pragma once
#include "Actor/ActorId.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorRef.hpp"
#include "Physics/Cylinder.hpp"
#include "System/SysNew.hpp"
#include "flags.h"
#include "global.h"
#include "types.h"
#include "versions.h"
#include <nitro/math.h>
// some functions use thumb mode on the japanese version (only in overlay 40?)
#if IS_JP
#define OV040_ARM THUMB
#else
#define OV040_ARM ARM
#endif
class ActorParams {
public:
/* 00 */ Vec3p mInitialPos;
/* 0C */ s16 mInitialAngle;
/* 0E */ s8 mUnk_0E;
/* 0F */ bool mUnk_0F;
/* 10 */ u16 mParams[4];
/* 18 */ Vec2b mUnk_18;
/* 1A */ u16 mUnk_1A;
/* 1C */ union {
unk32 mUnk_1C;
u16 mUnk_1C_0;
u16 mUnk_1C_2;
};
/* 20 */ union {
unk32 mUnk_20;
unk16 mUnk_20_0;
unk16 mUnk_20_2;
};
/* 24 */ unk16 mUnk_24;
/* 26 */ union {
unk16 mUnk_26;
unk8 mUnk_26_0;
unk8 mUnk_26_1;
};
/* 28 */ unk32 mUnk_28;
/* 2C */ unk32 mUnk_2C;
/* 30 */
void func_ov000_020975f8();
};
class UnkStruct_ov000_020b539c {
public:
/* 00 */ ActorParams mUnk_00;
/* 30 */ ActorProfile *mUnk_30;
/* 34 */
ActorProfile **func_ov000_02073dc();
ActorProfile **func_ov000_02073e8();
ActorProfile *GetProfileFromId(ActorId actorId);
};
typedef u32 ActorFlags;
enum ActorFlag_ {
ActorFlag_Alive = FLAG(0, 0),
ActorFlag_Visible = FLAG(0, 1),
ActorFlag_2 = FLAG(0, 2),
ActorFlag_Active = FLAG(0, 3), // stops updating if false
ActorFlag_4 = FLAG(0, 4),
ActorFlag_5 = FLAG(0, 5),
ActorFlag_6 = FLAG(0, 6),
ActorFlag_7 = FLAG(0, 7),
ActorFlag_Grabbed = FLAG(0, 8),
ActorFlag_9 = FLAG(0, 9),
ActorFlag_Interacting = FLAG(0, 10), // set when player interacts with actor
ActorFlag_11 = FLAG(0, 11),
ActorFlag_12 = FLAG(0, 12),
ActorFlag_13 = FLAG(0, 13),
ActorFlag_14 = FLAG(0, 14),
ActorFlag_15 = FLAG(0, 15),
ActorFlag_16 = FLAG(0, 16),
ActorFlag_17 = FLAG(0, 17),
ActorFlag_18 = FLAG(0, 18),
ActorFlag_19 = FLAG(0, 19),
ActorFlag_20 = FLAG(0, 20),
ActorFlag_21 = FLAG(0, 21),
ActorFlag_22 = FLAG(0, 22),
ActorFlag_23 = FLAG(0, 23),
ActorFlag_24 = FLAG(0, 24),
ActorFlag_25 = FLAG(0, 25),
ActorFlag_26 = FLAG(0, 26),
ActorFlag_27 = FLAG(0, 27),
ActorFlag_28 = FLAG(0, 28),
ActorFlag_29 = FLAG(0, 29),
ActorFlag_30 = FLAG(0, 30),
ActorFlag_31 = FLAG(0, 31),
};
class Actor_c4;
class Actor : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ Vec3p mPos;
/* 10 */ Vec3p mPrevPos;
/* 1C */ Vec3p mVel;
/* 28 */ s16 mAngle;
/* 2A */ unk16 mUnk_2A;
/* 2C */ unk32 mUnk_2C; // gravity?
/* 30 */ Cylinder *mUnk_30;
/* 34 */ Cylinder *mUnk_34;
/* 38 */ unk32 *mUnk_38;
/* 3C */ unk32 mUnk_3C;
/* 40 */ Actor_c4 *mUnk_40;
/* 44 */ u16 mUnk_44;
/* 46 */ unk16 mUnk_46;
/* 48 */ unk16 mUnk_48;
/* 4A */ unk8 mUnk_4A;
/* 4A */ unk8 mUnk_4B;
/* 4C */ s16 mUnk_4C;
/* 4E */ s16 mUnk_4E;
/* 50 */ volatile u16 mUnk_50;
/* 52 */ u16 mUnk_52;
/* 54 */ unk32 mUnk_54;
/* 58 */ ActorFlags mFlags[1];
/* 5C */ ActorParams mUnk_5C;
/* 8C */ ActorRef mRef;
/* 90 */ ActorProfile *mpProfile;
/* 94 */
/* 00 */ virtual void vfunc_00(Vec3p *param1);
/* 04 */ virtual bool vfunc_04();
/* 08 */ virtual unk16 vfunc_08();
/* 0C */ virtual unk8 vfunc_0c();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual bool vfunc_18(unk32 param1);
/* 1C */ virtual void vfunc_1c();
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28();
/* 2C */ virtual void vfunc_2c(unk32 param1);
/* 30 */ virtual void vfunc_30();
/* 34 */ virtual unk32 vfunc_34();
/* 38 */ virtual unk32 vfunc_38(unk32 param1);
/* 3C */ virtual bool vfunc_3c(unk32 param2, Vec3p *param3);
/* 40 */ virtual void vfunc_40();
/* 44 */ virtual void vfunc_44();
/* 48 */ virtual void vfunc_48();
/* 4C */ virtual ~Actor();
/* 54 */
unk32 func_01fff5d0(unk32 param1, unk32 param2);
void ResetFlags() {
*(u32 *) this->mFlags = 0;
}
void Kill() {
UNSET_FLAG(this->mFlags, ActorFlag_Alive);
}
Actor();
ActorId GetActorId();
void func_ov000_0209848c(ActorProfile *param1);
void func_ov000_020984b0();
void func_ov000_020984b4();
void func_ov000_020984b8();
void func_ov000_020984bc();
void func_ov000_020984c0();
void func_ov000_020984c4();
unk32 func_ov000_020984c8();
void func_ov000_020984d0();
void func_ov000_020984f0();
unk32 func_ov000_02098910(unk32 param1, unk32 param2);
s32 func_ov000_02098518(unk32 *param1);
Vec3p *func_ov000_0209853c(unk32 param1);
s32 func_ov000_02098554();
s16 func_ov000_0209856c();
s8 func_ov000_02098578();
s32 func_ov000_02098584();
s32 func_ov000_020985f0(void *param1);
void func_ov000_0209862c(unk32 param1);
void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, ActorParams *param3, unk32 param4);
void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, ActorParams *param3);
void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, ActorParams param3);
void func_ov000_020989e0();
bool func_ov000_02098a60(unk32 param1);
void func_ov000_02098a88(unk32 param1, unk32 param2);
void func_ov017_020bf5c4(Vec3p *param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
};
struct Actor_c4_stack {
unk32 param1;
unk32 param2;
};
class Actor_c4_Base {
public:
Actor_c4_Base(void *param1, unk32 param2);
};
class Actor_c4 : public Actor_c4_Base {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_04;
/* 08 */ unk16 mUnk_08;
/* 08 */ unk16 mUnk_0A;
/* 0C */ unk16 mUnk_0C;
/* 0C */ unk16 mUnk_0E;
/* 10 */ unk16 mUnk_10;
/* 10 */ unk16 mUnk_12;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */ Actor *mUnk_20;
/* 24 */
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2);
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0c(unk32 param1);
/* 10 */
Actor_c4(Actor *param1) :
Actor_c4_Base(&param1->mRef, 0) {}
};
extern UnkStruct_ov000_020b539c data_ov000_020b539c_eur;