mirror of
https://github.com/zeldaret/st
synced 2026-05-23 15:01:41 -04:00
59a312e30a
* set the right base class size * actor and map object changes * rename id getters functions * document unknown file system used in mapobjectprofile * start to document MapObjectProfile
13 lines
232 B
C++
13 lines
232 B
C++
#pragma once
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#include "types.h"
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#include "versions.h"
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typedef u32 ActorId;
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enum ActorId_ {
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ActorId_None = 0,
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#define DEFINE_ACTOR_TYPE(id, name) ActorId_##name = id,
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#include "Actor/ActorTable.inl"
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#undef DEFINE_ACTOR_TYPE
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};
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