Files
st/include/Actor/ActorProfile_ov000_020b3018.hpp
Alessevan 44499db695 Decompiling Fleeing Spinut (#148)
* feat: decompiling green spinut

* feat: some progress

* refactor: rename MKUR to GreenSpinut and ActorId_KURI to ActorId_Spinut

* feat: better symbols

* feat: update matching

* fix: change MKUR for eur1 & usa

* feat: up eur1

* feat: up usa

* fix: usa

* feat: up jp data

* feat: improve matching

* feat: improve overall matching

* feat: add comments on KURI's states

* refactor: rename to FleeingSpinut

* feat: relocate function to ModelRenderBase

* refactor: rename last GreenSpinut

* refactor: rename field

* fix: forgot to rename symbol :clown:
2026-08-31 22:22:42 +02:00

17 lines
526 B
C++

#pragma once
#include "Actor/ActorProfile.hpp"
class ActorProfile_ov000_020b3018 : public ActorProfile {
public:
/* 00 (base) */
/* 3C */
ActorProfile_ov000_020b3018(ActorId param1, ActorId param2); // func_ov000_020979b4
// data_ov000_020b3018
/* 04 */ virtual UnkActorFileSystem2 *vfunc_04() override; // func_ov000_020979e4
/* 08 */ virtual void vfunc_08() override; // func_ov000_02097a18
/* 10 */ virtual void vfunc_10() override; // func_ov000_020979ec
};