mirror of
https://github.com/zeldaret/st
synced 2026-05-23 23:05:25 -04:00
a12d3af472
* fixed Actor_c4 hierarchy and create default derived classes for all actors * forgot public + fixed actorrupee ctor
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkDGPC_c4 : public Actor_c4 {
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public:
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ActorUnkDGPC_c4(Actor *param1);
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/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkDGPC : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkDGPC();
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/* 4C */ virtual ~ActorUnkDGPC() override;
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void func_ov073_021632cc(void);
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void func_ov073_0216330c(void);
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void func_ov073_0216333c(void);
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void func_ov073_02163350(void);
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void func_ov073_02163368(void);
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void func_ov073_02163388(void);
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void func_ov073_021633c0(void);
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void func_ov073_021633c8(void);
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};
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class ActorProfileUnkDGPC : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkDGPC();
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~ActorProfileUnkDGPC();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkDGPC *GetProfile();
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};
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