Files
st/include/Actor/ActorUnkEFIK.hpp
Yanis c3c34ebe5a Decompile Door Map Objects 1 (DRDS, DRCK, DRKY, DRSW, DRTC) (#56)
* random docs

* "match" ctor

* match ctor and link miniblocks

* DRDS 98%

* jp differences

* improve MapObjectUnkDRDS::vfunc_04

* MapObjectDoorBase 78%

* fix regressions

* MapObjectDoorBase 98%

* MapObjectUnkDRKY 98%

* MapObjectUnkDRSW 100%

* fix build issues

* MapObjectUnkDRTC 100%

* DRCK delinks

* MapObjectUnkDRCK 98%
2026-04-23 18:42:59 +02:00

37 lines
825 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "types.h"
class ActorUnkEFIK : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ UnkSystem7 mUnk_98;
/* 9C */ unk32 mUnk_9C;
/* A0 */ unk32 mUnk_A0;
ActorUnkEFIK();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 4C */ virtual ~ActorUnkEFIK() override;
/* 54 */ virtual void vfunc_54(unk32 param1);
};
class ActorProfileUnkEFIK : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkEFIK();
~ActorProfileUnkEFIK();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkEFIK *GetProfile();
};