mirror of
https://github.com/zeldaret/st
synced 2026-05-23 23:05:25 -04:00
645ed65b76
* playrget progress and match treasuremanager remaining functions * some docs * fix build issues * random docs * match func_ov094_02172290 * random docs * actor cleanup * match freestanding item funcs * mType -> mpProfile * decompile random functions * docs and start of wip chest stuff * random docs * more random docs * match func_ov036_0211d0a8 * match func_ov036_0211d2dc & func_ov036_0211d570 * match func_ov110_02184a40 * random doc * document letter/stamps system * match func_ov001_020bb9f8 * fix build issues * decompile tres * start decomp chest base * fix regressions * name TRES * name UnkStruct_ov024_020d86b0 * name stamp types and update save struct stuff * name things and document BMG IDs
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Item/Item.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkGORY_c4 : public Actor_c4 {
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public:
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ActorUnkGORY_c4(Actor *param1);
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/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkGORY : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkGORY();
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/* 4C */ virtual ~ActorUnkGORY() override;
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void func_ov036_0211bc20(void);
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void func_ov036_0211bc84(void);
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ItemId func_ov036_0211bcb0(unk32 param1);
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};
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class ActorProfileUnkGORY : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkGORY();
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~ActorProfileUnkGORY();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkGORY *GetProfile();
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};
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