Files
st/include/Actor/ActorUnkSHIT.hpp
Yanis 645ed65b76 Misc stuff 4 (#59)
* playrget progress and match treasuremanager remaining functions

* some docs

* fix build issues

* random docs

* match func_ov094_02172290

* random docs

* actor cleanup

* match freestanding item funcs

* mType -> mpProfile

* decompile random functions

* docs and start of wip chest stuff

* random docs

* more random docs

* match func_ov036_0211d0a8

* match func_ov036_0211d2dc & func_ov036_0211d570

* match func_ov110_02184a40

* random doc

* document letter/stamps system

* match func_ov001_020bb9f8

* fix build issues

* decompile tres

* start decomp chest base

* fix regressions

* name TRES

* name UnkStruct_ov024_020d86b0

* name stamp types and update save struct stuff

* name things and document BMG IDs
2026-05-03 18:57:01 +02:00

80 lines
2.2 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Item/Item.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSHIT_c4 : public Actor_c4 {
public:
ActorUnkSHIT_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkSHIT : public Actor {
public:
/* 000 (base) */
/* 094 */ STRUCT_PAD(0x94, 0xE4);
/* 0E4 */ ItemId mItemId;
/* 0E8 */ STRUCT_PAD(0xE8, 0x2D3);
/* 2D3 */ bool mUnk_2D3;
ActorUnkSHIT();
/* 4C */ virtual ~ActorUnkSHIT() override;
void func_ov036_0211c1fc(void);
void func_ov036_0211c21c(void);
void func_ov036_0211c280(void);
void func_ov036_0211c580(void);
void func_ov036_0211c7dc(void);
void func_ov036_0211c7e4(void);
void func_ov036_0211c938(void);
void func_ov036_0211c94c(void);
void func_ov036_0211c96c(void);
void func_ov036_0211c970(void);
void func_ov036_0211c974(void);
void func_ov036_0211c978(void);
void func_ov036_0211c97c(void);
void func_ov036_0211c980(void);
void func_ov036_0211c984(void);
void func_ov036_0211c994(void);
void func_ov036_0211c998(void);
void func_ov036_0211c9ac(void);
void func_ov036_0211c9cc(void);
void func_ov036_0211c9d4(void);
unk32 func_ov036_0211cddc(void);
void func_ov036_0211cdfc(void);
u16 func_ov036_0211ceec(void);
unk32 func_ov036_0211d0a8(void);
void func_ov036_0211d22c(void);
void func_ov036_0211d254(void);
void func_ov036_0211d270(void);
void func_ov036_0211d28c(void);
void func_ov036_0211d2a8(void);
bool func_ov036_0211d2dc(void);
void func_ov036_0211d570(unk32 param1);
void func_ov036_0211d75c(void);
void func_ov036_0211d774(void);
void func_ov036_0211d790(void);
};
class ActorProfileUnkSHIT : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkSHIT();
~ActorProfileUnkSHIT();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSHIT *GetProfile();
};