Files
st/include/Actor/ActorUnkSZKU.hpp
Yanis 645ed65b76 Misc stuff 4 (#59)
* playrget progress and match treasuremanager remaining functions

* some docs

* fix build issues

* random docs

* match func_ov094_02172290

* random docs

* actor cleanup

* match freestanding item funcs

* mType -> mpProfile

* decompile random functions

* docs and start of wip chest stuff

* random docs

* more random docs

* match func_ov036_0211d0a8

* match func_ov036_0211d2dc & func_ov036_0211d570

* match func_ov110_02184a40

* random doc

* document letter/stamps system

* match func_ov001_020bb9f8

* fix build issues

* decompile tres

* start decomp chest base

* fix regressions

* name TRES

* name UnkStruct_ov024_020d86b0

* name stamp types and update save struct stuff

* name things and document BMG IDs
2026-05-03 18:57:01 +02:00

75 lines
2.0 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Item/Item.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSZKU_c4 : public Actor_c4 {
public:
ActorUnkSZKU_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkSZKU : public Actor {
public:
/* 00 (base) */
/* 94 */ STRUCT_PAD(0x94, 0xA0);
/* A0 */ ItemId mItemId;
ActorUnkSZKU();
/* 4C */ virtual ~ActorUnkSZKU() override;
void func_ov071_0215f424(void);
void func_ov071_0215f530(void);
void func_ov071_0215f5dc(void);
void func_ov071_0215f608(void);
void func_ov071_0215f654(void);
void func_ov071_0215f714(void);
void func_ov071_0215f7dc(void);
void func_ov071_0215f7f4(void);
void func_ov071_0215f80c(void);
void func_ov071_0215f824(void);
void func_ov071_0215f92c(void);
void func_ov071_0215fc0c(void);
void func_ov071_0215fc54(void);
void func_ov071_0215fca4(void);
void func_ov071_0215fd04(void);
void func_ov071_0215fd80(void);
void func_ov071_0215fdd4(void);
void func_ov071_0215fe54(void);
void func_ov071_0215fe94(void);
void func_ov071_0215fed4(void);
void func_ov071_0215ff08(void);
void func_ov071_0215ff3c(void);
void func_ov071_0215ffb8(void);
void func_ov071_0215ffbc(void);
void func_ov071_02160000(void);
void func_ov071_02160038(void);
void func_ov071_02160078(void);
void func_ov071_02160094(void);
void func_ov071_021600b8(void);
void func_ov071_021600d4(void);
void func_ov071_021600e8(void);
};
class ActorProfileUnkSZKU : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkSZKU();
~ActorProfileUnkSZKU();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSZKU *GetProfile();
};