mirror of
https://github.com/zeldaret/st
synced 2026-05-26 15:45:27 -04:00
645ed65b76
* playrget progress and match treasuremanager remaining functions * some docs * fix build issues * random docs * match func_ov094_02172290 * random docs * actor cleanup * match freestanding item funcs * mType -> mpProfile * decompile random functions * docs and start of wip chest stuff * random docs * more random docs * match func_ov036_0211d0a8 * match func_ov036_0211d2dc & func_ov036_0211d570 * match func_ov110_02184a40 * random doc * document letter/stamps system * match func_ov001_020bb9f8 * fix build issues * decompile tres * start decomp chest base * fix regressions * name TRES * name UnkStruct_ov024_020d86b0 * name stamp types and update save struct stuff * name things and document BMG IDs
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Item/Item.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSZKU_c4 : public Actor_c4 {
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public:
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ActorUnkSZKU_c4(Actor *param1);
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/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkSZKU : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ STRUCT_PAD(0x94, 0xA0);
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/* A0 */ ItemId mItemId;
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ActorUnkSZKU();
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/* 4C */ virtual ~ActorUnkSZKU() override;
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void func_ov071_0215f424(void);
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void func_ov071_0215f530(void);
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void func_ov071_0215f5dc(void);
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void func_ov071_0215f608(void);
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void func_ov071_0215f654(void);
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void func_ov071_0215f714(void);
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void func_ov071_0215f7dc(void);
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void func_ov071_0215f7f4(void);
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void func_ov071_0215f80c(void);
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void func_ov071_0215f824(void);
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void func_ov071_0215f92c(void);
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void func_ov071_0215fc0c(void);
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void func_ov071_0215fc54(void);
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void func_ov071_0215fca4(void);
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void func_ov071_0215fd04(void);
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void func_ov071_0215fd80(void);
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void func_ov071_0215fdd4(void);
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void func_ov071_0215fe54(void);
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void func_ov071_0215fe94(void);
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void func_ov071_0215fed4(void);
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void func_ov071_0215ff08(void);
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void func_ov071_0215ff3c(void);
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void func_ov071_0215ffb8(void);
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void func_ov071_0215ffbc(void);
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void func_ov071_02160000(void);
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void func_ov071_02160038(void);
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void func_ov071_02160078(void);
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void func_ov071_02160094(void);
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void func_ov071_021600b8(void);
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void func_ov071_021600d4(void);
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void func_ov071_021600e8(void);
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};
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class ActorProfileUnkSZKU : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkSZKU();
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~ActorProfileUnkSZKU();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSZKU *GetProfile();
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};
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