mirror of
https://github.com/zeldaret/st
synced 2026-05-23 23:05:25 -04:00
90203403dd
* GameModeAdventure_001 OK * GameModeAdventure_024 17% * GameModeAdventure_024 73% * GameModeAdventure_024 99% * jp region differences * rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK * UnkActorSystem1OK * UnkActorSystem2 OK * delink more of ov024 & UnkStruct_027e0998_024 OK * improve instance stuff & UnkStruct_027e0cf8_024 OK * AdventureModeManager_160_024 OK & GameModeStartUp OK * fix regressions * fix regressions 2 * AdventureModeManager_170 OK * AdventureModeManager_174_Base OK * AdventureModeManager_174 OK * mark GameModeAdventure_024 as complete * AdventureModeManager_178 OK * AdventureModeManager_180 OK * AdventureModeManager_184_024 OK * AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK * AdventureModeManager_15C_20_00 61% * AdventureModeManager_15C_20_00 OK * jp version differences * delink what's left in the overlay * fix regressions * AdventureModeManager_1B8_Base_024 98% * AdventureModeManager_1B8 48% and link AdventureModeManager_024 * AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK * oops * mark statics as local
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkTUTO_c4 : public Actor_c4 {
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public:
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ActorUnkTUTO_c4(Actor *param1);
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/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkTUTO : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkTUTO();
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/* 4C */ virtual ~ActorUnkTUTO() override;
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void func_ov037_02120a10(void);
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void func_ov037_02120afc(void);
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void func_ov037_02120b10(void);
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void func_ov037_02120ba8(void);
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void func_ov037_02120bcc(void);
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void func_ov037_02120c48(void);
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void func_ov037_02120c54(void);
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void func_ov037_02120d54(void);
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void func_ov037_02120da4(void);
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void func_ov037_02120ddc(void);
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void func_ov037_02120fbc(void);
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void func_ov037_02120fe8(void);
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void func_ov037_02121010(void);
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void func_ov037_0212101c(void);
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void func_ov037_02121044(void);
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void func_ov037_02121084(void);
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void func_ov037_021211b0(void);
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void func_ov037_0212122c(void);
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void func_ov037_02121368(void);
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void func_ov037_021213a0(void);
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void func_ov037_0212141c(void);
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void func_ov037_02121464(void);
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void func_ov037_021214e0(void);
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void func_ov037_0212152c(void);
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void func_ov037_02121680(void);
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void func_ov037_0212169c(void);
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void func_ov037_021217e8(void);
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void func_ov037_02121a24(void);
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void func_ov037_02121ab0(void);
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void func_ov037_02121af0(void);
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void func_ov037_02121b2c(void);
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static unk32 func_ov037_02120a64(void);
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};
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class ActorProfileUnkTUTO : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkTUTO();
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~ActorProfileUnkTUTO();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkTUTO *GetProfile();
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};
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