Files
st/include/Actor/ActorUnkTUTO.hpp
Yanis 90203403dd Decompile overlay 24 (Part 1) (#65)
* GameModeAdventure_001 OK

* GameModeAdventure_024 17%

* GameModeAdventure_024 73%

* GameModeAdventure_024 99%

* jp region differences

* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK

* UnkActorSystem1OK

* UnkActorSystem2 OK

* delink more of ov024 & UnkStruct_027e0998_024 OK

* improve instance stuff & UnkStruct_027e0cf8_024 OK

* AdventureModeManager_160_024 OK & GameModeStartUp OK

* fix regressions

* fix regressions 2

* AdventureModeManager_170 OK

* AdventureModeManager_174_Base OK

* AdventureModeManager_174 OK

* mark GameModeAdventure_024 as complete

* AdventureModeManager_178 OK

* AdventureModeManager_180 OK

* AdventureModeManager_184_024 OK

* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK

* AdventureModeManager_15C_20_00 61%

* AdventureModeManager_15C_20_00 OK

* jp version differences

* delink what's left in the overlay

* fix regressions

* AdventureModeManager_1B8_Base_024 98%

* AdventureModeManager_1B8 48% and link AdventureModeManager_024

* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK

* oops

* mark statics as local
2026-05-18 21:14:27 +02:00

75 lines
2.0 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkTUTO_c4 : public Actor_c4 {
public:
ActorUnkTUTO_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkTUTO : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkTUTO();
/* 4C */ virtual ~ActorUnkTUTO() override;
void func_ov037_02120a10(void);
void func_ov037_02120afc(void);
void func_ov037_02120b10(void);
void func_ov037_02120ba8(void);
void func_ov037_02120bcc(void);
void func_ov037_02120c48(void);
void func_ov037_02120c54(void);
void func_ov037_02120d54(void);
void func_ov037_02120da4(void);
void func_ov037_02120ddc(void);
void func_ov037_02120fbc(void);
void func_ov037_02120fe8(void);
void func_ov037_02121010(void);
void func_ov037_0212101c(void);
void func_ov037_02121044(void);
void func_ov037_02121084(void);
void func_ov037_021211b0(void);
void func_ov037_0212122c(void);
void func_ov037_02121368(void);
void func_ov037_021213a0(void);
void func_ov037_0212141c(void);
void func_ov037_02121464(void);
void func_ov037_021214e0(void);
void func_ov037_0212152c(void);
void func_ov037_02121680(void);
void func_ov037_0212169c(void);
void func_ov037_021217e8(void);
void func_ov037_02121a24(void);
void func_ov037_02121ab0(void);
void func_ov037_02121af0(void);
void func_ov037_02121b2c(void);
static unk32 func_ov037_02120a64(void);
};
class ActorProfileUnkTUTO : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkTUTO();
~ActorProfileUnkTUTO();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkTUTO *GetProfile();
};