mirror of
https://github.com/zeldaret/st
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0f74fd4201
* name item 31 to 34 * name item 25 to 29 * decompile PassengerManager (95%) * started cargo manager * local attribute * passenger/cargo manager ov001 functions * name item manager functions * fix build issues & more docs on 027e0cd8 * format
82 lines
4.1 KiB
C++
82 lines
4.1 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Save/AdventureFlags.hpp"
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enum CutsceneIndex_ {
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/* 0 */ CutsceneIndex_TitleScreen,
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/* 1 */ CutsceneIndex_Intro,
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/* 2 */ CutsceneIndex_EngineerCertificate,
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/* 3 */ CutsceneIndex_SpiritTowerSplit_01, // Rails disappearing
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/* 4 */ CutsceneIndex_SpiritTowerSplit_02, // Spirit Tower split
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/* 5 */ CutsceneIndex_SpiritTowerSplit_03, // Tower parts aligning
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/* 6 */ CutsceneIndex_SpiritTowerSplit_04, // Demon Train appearing
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/* 7 */ CutsceneIndex_SpiritTowerSplit_05, // Zelda becoming a ghost
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/* 8 */ CutsceneIndex_WalkingToSpiritTower,
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/* 9 */ CutsceneIndex_FirstAnjeanMeeting,
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/* 10 */ CutsceneIndex_FirstPhantomPossession,
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/* 11 */ CutsceneIndex_ForestTempleCompleted_01, // Altar appearing in boss room
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/* 12 */ CutsceneIndex_ForestTempleCompleted_02, // Forest Realm Spirit Tracks restoring
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/* 13 */ CutsceneIndex_ForestTempleCompleted_03, // First part of Spirit Tower split re-attatching
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/* 14 */ CutsceneIndex_BlizzardTempleCompleted_01, // Altar appearing in boss room
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/* 15 */ CutsceneIndex_BlizzardTempleCompleted_02, // Snow Realm Spirit Tracks restoring
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/* 16 */ CutsceneIndex_BlizzardTempleCompleted_03, // Second part of Spirit Tower split re-attatching
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/* 17 */ CutsceneIndex_MarineTempleCompleted_01, // Altar appearing in boss room
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/* 18 */ CutsceneIndex_MarineTempleCompleted_02, // Ocean Realm Spirit Tracks restoring
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/* 19 */ CutsceneIndex_MarineTempleCompleted_03, // Third part of Spirit Tower split re-attatching
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/* 20 */ CutsceneIndex_StavenInTOSAfterFireGlyph_01, // Staven appearing in ToS
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/* 21 */ CutsceneIndex_StavenInTOSAfterFireGlyph_02, // Zelda and Link falling inside tower's lobby
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/* 22 */ CutsceneIndex_MountainTempleCompleted_01, // Altar appearing in boss room
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/* 23 */ CutsceneIndex_MountainTempleCompleted_02, // Fire Realm Spirit Tracks restoring
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/* 24 */ CutsceneIndex_MountainTempleCompleted_03, // Fourth part of Spirit Tower split re-attatching
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/* 25 */ CutsceneIndex_StavenPreBattle,
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/* 26 */ CutsceneIndex_StavenPostBattle,
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/* 27 */ CutsceneIndex_MalladusOnTOSSummit_01, // Malladus appearing
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/* 28 */ CutsceneIndex_MalladusOnTOSSummit_02, // Malladus and Cole leaving with the Demon Train
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/* 29 */ CutsceneIndex_PassengerCarAnjeanBowOfLight,
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/* 30 */ CutsceneIndex_LokomoSword,
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/* 31 */ CutsceneIndex_PassengerCarBeforeMalladusFight,
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/* 32 */ CutsceneIndex_BoardingDemonTrain,
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/* 33 */ CutsceneIndex_BeforeMalladusBeast_01, // Demon Train getting destroyed
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/* 34 */ CutsceneIndex_BeforeMalladusBeast_02, // Zelda getting her body back
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/* 35 */ CutsceneIndex_BeforeMalladusBeast_03, // Beast Malladus appearing
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/* 36 */ CutsceneIndex_PreCredits,
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/* 37 */ CutsceneIndex_Credits_01, // Credits followed by first ending
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/* 38 */ CutsceneIndex_Credits_02, // Credits followed by second ending
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/* 39 */ CutsceneIndex_Credits_03, // Credits followed by third ending
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/* 40 */ CutsceneIndex_SpiritPipes,
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/* 41 */ CutsceneIndex_ForestTracksRestoredFromGlyph,
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/* 42 */ CutsceneIndex_MalladusBeastDestroyed,
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/* 43 */ CutsceneIndex_Max,
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CutsceneIndex_None = CutsceneIndex_Max,
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};
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struct CutsceneParamsEntry {
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/* 00 */ const char *mUnk_00;
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/* 04 */ u8 mSceneIndex;
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/* 05 */ u8 mRoomIndex;
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/* 06 */ u8 mSpawnIndex;
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/* 07 */ u8 mCutsceneIndex; // note: this seems to be the index of the current entry?
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/* 08 */ u8 mNextSceneIndex;
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/* 09 */ u8 mNextRoomIndex;
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/* 0A */ u8 mNextSpawnIndex;
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/* 0B */ u8 mNextCutsceneIndex;
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/* 0C */ bool mNextIsCS; // doesn't makes sense with the array's data
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/* 0C */ bool mUnk_0D;
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/* 0E */ unk16 mUnk_0E;
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/* 10 */ AdventureFlag_Half mFlag;
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/* 12 */ unk16 mUnk_12; // pad?
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/* 14 */ u32 mUnk_14;
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/* 18 */ u32 mUnk_18;
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/* 1C */
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};
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CutsceneParamsEntry *Cutscene_GetParamEntry(s32 csIndex);
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s32 func_ov000_020a7840(unk32 param1);
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bool Cutscene_IsAdventureFlagSet(s32 csIndex);
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extern const CutsceneParamsEntry gCSParamsEntries[CutsceneIndex_Max];
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