mirror of
https://github.com/zeldaret/st
synced 2026-05-23 23:05:25 -04:00
0698c28bb0
* clean up math.h and attempt to improve existing vector maths * fix broken matches and match new stuff
297 lines
8.7 KiB
C++
297 lines
8.7 KiB
C++
#pragma once
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#include "Game/GameMode.hpp"
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#include "Player/TouchControl.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_02049b18.hpp"
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#include "math.hpp"
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#include "types.h"
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#include <nitro/button.h>
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#include <nitro/touch.h>
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class GameModeManagerBase;
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class GameModeManagerBase_104;
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class GameModeManagerBase_104_0C;
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class GameModeManagerBase_004 : public SysObject {
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public:
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unk32 *mUnk_00;
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GameModeManagerBase_004();
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~GameModeManagerBase_004();
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void func_0201bf24();
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void func_0201bf54();
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void func_0201bf90();
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void func_0201bfec();
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void func_0201c00c(unk32 param1, unk32 param2);
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void func_0201c068(unk16 param1);
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void func_0201c0c4(unk32 param1);
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void func_0201c0e4();
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void func_0201c19c();
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void func_0201c124(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
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void func_0201c1e4();
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void func_0201c22c();
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void func_ov001_020bd734(unk32 *param1);
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void func_ov001_020bd784();
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};
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class GameModeLinkListNode {
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public:
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/* 00 */ GameModeLinkListNode *mNext;
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/* 04 */ GameModeLinkListNode *mPrev;
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/* 08 */
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GameModeLinkListNode();
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~GameModeLinkListNode();
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GameModeLinkListNode *GetNode() {
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GameModeLinkListNode *node = (GameModeLinkListNode *) this;
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if (node != NULL) {
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node = (GameModeLinkListNode *) ((u32 *) node + 1);
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}
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return node;
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}
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GameModeLinkListNode *GetNext() {
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GameModeLinkListNode *next = mNext;
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if (next != NULL) {
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next = (GameModeLinkListNode *) ((u32 *) next - 1);
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}
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return next;
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}
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GameModeLinkListNode *GetNext3() {
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GameModeLinkListNode *next = this;
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if (next != NULL) {
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next = (GameModeLinkListNode *) ((u32 *) next - 1);
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}
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return next;
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}
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GameModeLinkListNode *GetUnk() {
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GameModeLinkListNode *prev = (GameModeLinkListNode *) *((u32 *) this + 2);
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if (prev != NULL) {
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prev = (GameModeLinkListNode *) ((u32 *) prev - 1);
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}
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return prev;
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}
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GameModeLinkListNode *GetUnk2() {
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GameModeLinkListNode *prev = (GameModeLinkListNode *) *((u32 *) this + 1);
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if (prev != NULL) {
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prev = (GameModeLinkListNode *) ((u32 *) prev - 1);
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}
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return prev;
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}
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GameModeLinkListNode *GetPrev() {
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GameModeLinkListNode *prev = mPrev;
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if (prev != NULL) {
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prev = (GameModeLinkListNode *) ((u32 *) prev - 1);
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}
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return prev;
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}
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template <typename T> T *GetTarget() {
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return (T *) this;
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}
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void func_020166cc(GameModeLinkListNode *param1);
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void func_020166f4(GameModeLinkListNode *param1);
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unk32 func_0201673c();
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static void func_020166ac(GameModeLinkListNode *param1);
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};
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template <typename T> class GameModeLinkList : public GameModeLinkListNode {
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public:
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GameModeLinkList *GetNext2() {
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GameModeLinkListNode *next = (GameModeLinkListNode *) *((u8 **) this + 2);
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if (next != NULL) {
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next = (GameModeLinkListNode *) ((u32 *) next - 1);
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}
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return (GameModeLinkList *) next;
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}
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GameModeLinkList *GetNextList() {
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return (GameModeLinkList *) this->GetNext();
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}
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GameModeLinkList *GetPrevList() {
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return (GameModeLinkList *) this->GetPrev();
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}
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T *GetTarget() {
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return (T *) this;
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}
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};
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class GameModeManagerBase_104_0C : public SysObject {
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public:
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GameModeLinkList<GameModeManagerBase_104_0C> mList;
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GameModeLinkList<GameModeManagerBase_104_0C> *GetOrigin() {
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return (GameModeLinkList<GameModeManagerBase_104_0C> *) this;
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}
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GameModeLinkListNode *GetUnk3() {
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GameModeLinkListNode *prev = (GameModeLinkListNode *) *((u32 *) this - 1);
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if (prev != NULL) {
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prev = (GameModeLinkListNode *) ((u32 *) prev - 1);
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}
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return prev;
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}
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// data_ov000_020b1e48 vtable
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/* 00 */ virtual ~GameModeManagerBase_104_0C();
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/* 08 */ virtual void vfunc_08(void *param1);
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/* 0C */ virtual void vfunc_0C(void *param1);
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};
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class GameModeManagerBase_104_00 : public SysObject {
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public:
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GameModeManagerBase_104_00() {}
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/* 04 */ GameModeLinkList<GameModeManagerBase_104> mList;
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/* 0C */ GameModeManagerBase_104_0C mUnk_0C;
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};
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class AdventureModeManager_160_14;
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class AdventureModeManager_160_18;
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class AdventureModeManager_1B8;
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class GameModeManagerBase_104 : public GameModeManagerBase_104_00 {
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public:
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/* 00 (vtable) */
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/* 18 */ bool mUnk_18;
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/* 19 */ bool mUnk_19;
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/* 1A */ bool mUnk_1A;
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/* 1C */
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GameModeLinkList<GameModeManagerBase_104> *GetOrigin() {
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return (GameModeLinkList<GameModeManagerBase_104> *) this;
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}
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GameModeLinkListNode *GetNode() {
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GameModeLinkListNode *node = (GameModeLinkListNode *) this;
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if (node != NULL) {
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node = (GameModeLinkListNode *) ((u32 *) node + 1);
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}
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return node;
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}
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GameModeManagerBase_104();
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// data_ov000_020b1e60 vtable
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/* 00 */ virtual ~GameModeManagerBase_104();
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/* 08 */ virtual void vfunc_08(Input *pButtons, TouchControl *pTouchControl);
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/* 0C */ virtual void vfunc_0C(unk32 param1);
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/* 10 */ virtual void vfunc_10(unk8 *param1);
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/* 14 */ virtual void vfunc_14(unk8 *param1);
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/* 18 */ virtual void vfunc_18(void);
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void func_ov088_0217230c();
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};
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class GameModeManagerBase : public SysObject {
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public:
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/* 000 (vtable) */
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/* 004 */ GameModeManagerBase_004 mUnk_004;
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/* 008 */ void *mUnk_008;
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/* 00C */ STRUCT_PAD(0x0C, 0x1A);
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/* 01A */ bool mUnk_01A;
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/* 01C */ STRUCT_PAD(0x1C, 0xE0);
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/* 0E0 */ void *mUnk_0E0;
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/* 0E4 */ void *mUnk_0E4;
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/* 0E8 */ void *mUnk_0E8;
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/* 0EC */ unk32 mUnk_0EC;
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/* 0F0 */ unk32 mUnk_0F0;
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/* 0F4 */ bool mUnk_0F4;
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/* 0F4 */ bool mUnk_0F5;
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/* 0F4 */ unk8 mUnk_0F6;
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/* 0F4 */ unk8 mUnk_0F7;
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/* 0F8 */ unk32 mUnk_0F8;
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/* 0FC */ unk32 mUnk_0FC;
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/* 100 */ void *mUnk_100;
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/* 104 */ GameModeManagerBase_104 mUnk_104;
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/* 120 */ Input mButtons;
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/* 126 */ TouchControl mTouchControl;
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/* 148 */ unk32 mNextButtonID;
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/* 14C */ unk32 mButtonID;
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/* 150 */ bool mUnk_150;
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/* 150 */ unk8 mUnk_151;
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/* 150 */ unk8 mUnk_152;
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/* 150 */ unk8 mUnk_153;
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/* 154 */
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GameModeManagerBase(unk32 param1);
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void func_02018550(void);
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void func_02018554(void);
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void func_02018634(u16 speed);
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void *func_020186f8(unk32 param1);
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void func_02018704(void);
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void func_02018714(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
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void func_0201873c(void);
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void func_0201874c(void);
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void func_0201875c(void);
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void func_02018830(unk8 *param1);
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void func_02018908();
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void func_02018984(unk8 *param1);
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void func_02018a14(unk8 *param1);
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void func_02018a8c(void);
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void func_02018a9c(unk32 param1, unk32 param2);
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void func_02018aac(unk32 param1);
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void func_02018ac4(void);
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bool func_02018ad4(void);
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bool func_02018af0(GameModeLinkList<GameModeManagerBase_104> *param1);
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bool func_02018b54(GameModeLinkList<GameModeManagerBase_104> *param1);
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bool func_02018b90(GameModeLinkList<GameModeManagerBase_104> *param1, unk8 *param2);
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void func_02018bc4(unk32 param1);
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// data_02044064 vtable
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/* 00 */ virtual void vfunc_00();
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/* 04 */ virtual void vfunc_04(unk32 param1);
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/* 08 */ virtual ~GameModeManagerBase();
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/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3);
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/* 14 */ virtual void vfunc_14();
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/* 18 */ virtual void vfunc_18();
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/* 1C */ virtual void vfunc_1C();
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/* 20 */ virtual void vfunc_20();
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/* 24 */ virtual void vfunc_24();
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/* 28 */ virtual void vfunc_28(unk8 *param1);
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/* 2C */ virtual void vfunc_2C(unk8 *param1);
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/* 30 */ virtual void vfunc_30(unk32 param1);
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/* 34 */ virtual void vfunc_34(unk32 param1, unk32 param2);
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static GameModeManagerBase *Create(unk32 param1);
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};
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class TitleScreenManager_Base : public GameModeManagerBase {
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public:
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/* 000 (base) */
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/* 154 */
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TitleScreenManager_Base();
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// data_ov000_020b1d14 vtable
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/* 08 */ virtual ~TitleScreenManager_Base() override;
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/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3) override;
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/* 38 */ virtual void vfunc_38(u32 param1, u8 param2, unk16 param3, unk16 param4);
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/* 3C */ virtual void vfunc_3C();
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/* 40 */ virtual void vfunc_40();
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/* 44 */ virtual void vfunc_44();
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/* 48 */
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void func_ov000_02060fc8(unk32 param1, unk32 param2, unk32 param3, unk32 param4);
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};
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extern TitleScreenManager_Base *data_027e0994;
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class AdventureModeManager;
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static inline AdventureModeManager *GetAdventureModeManager() {
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return (AdventureModeManager *) data_027e0994;
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}
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