Files
st/include/Item/ItemManager.hpp
Yanis 90203403dd Decompile overlay 24 (Part 1) (#65)
* GameModeAdventure_001 OK

* GameModeAdventure_024 17%

* GameModeAdventure_024 73%

* GameModeAdventure_024 99%

* jp region differences

* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK

* UnkActorSystem1OK

* UnkActorSystem2 OK

* delink more of ov024 & UnkStruct_027e0998_024 OK

* improve instance stuff & UnkStruct_027e0cf8_024 OK

* AdventureModeManager_160_024 OK & GameModeStartUp OK

* fix regressions

* fix regressions 2

* AdventureModeManager_170 OK

* AdventureModeManager_174_Base OK

* AdventureModeManager_174 OK

* mark GameModeAdventure_024 as complete

* AdventureModeManager_178 OK

* AdventureModeManager_180 OK

* AdventureModeManager_184_024 OK

* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK

* AdventureModeManager_15C_20_00 61%

* AdventureModeManager_15C_20_00 OK

* jp version differences

* delink what's left in the overlay

* fix regressions

* AdventureModeManager_1B8_Base_024 98%

* AdventureModeManager_1B8 48% and link AdventureModeManager_024

* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK

* oops

* mark statics as local
2026-05-18 21:14:27 +02:00

154 lines
5.3 KiB
C++

#pragma once
#include "Item/Item.hpp"
#include "Save/AdventureFlags.hpp"
#include "System/SysNew.hpp"
#include "global.h"
#include "types.h"
#define IS_ITEM_RESTRICTED(restrictions, itemFlag) (((restrictions) & (1 << (itemFlag))) != 0)
struct UnkStruct_ov000_020afc48 {
/* 00 */ ItemId_s16 mItemId;
/* 02 */ unk16 mUnk_02;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ char mUnk_10[16];
/* 20 */
};
class UnkStruct_ItemManager_20_14 {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 00 */ virtual void vfunc_00(); //! TODO: name symbol func_ov000_020667d8
/* 04 */ virtual void vfunc_04(); //! TODO: name symbol func_ov000_020667f4
/* 08 */ virtual void vfunc_08(); //! TODO: name symbol func_ov000_020673c8
/* 0C */ virtual void vfunc_0c(); //! TODO: name symbol func_ov000_02067434
/* 10 */ virtual void vfunc_10(); //! TODO: name symbol func_ov000_02067474
/* 14 */ virtual void vfunc_14(); //! TODO: name symbol func_ov000_02066dfc
/* 18 */ virtual void vfunc_18(); //! TODO: name symbol func_ov000_020669d8
/* 1C */ virtual void vfunc_1c(); //! TODO: name symbol func_ov000_02067234
/* 20 */ virtual void vfunc_20(); //! TODO: name symbol func_ov000_0206723c
/* 24 */ virtual ~UnkStruct_ItemManager_20_14(); //! TODO: name symbols func_ov000_020672ac, func_ov000_020672f4
UnkStruct_ItemManager_20_14();
unk32 func_ov053_0213caf0();
};
class UnkStruct_ItemManager_20 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ UnkStruct_ItemManager_20_14 mUnk_14;
bool func_ov031_020db874(ItemFlag itemFlag);
void func_ov031_020db8cc();
bool func_ov031_020db8f8();
};
class ItemManager : public SysObject {
public:
/* 00 */ ItemFlag mEquippedItem;
/* 04 */ ItemFlag mForcedItem;
/* 08 */ u32 mFlags[2]; // inventory items bitfield & collection/equipment bitfield
/* 10 */ u16 mNumRupees;
/* 12 */ u16 mUnk_12; // "toggle bitfield"
/* 14 */ u16 mItemRestrictions; // bitfield
/* 16 */ u8 mTearsAmount; // number of tears of light
/* 17 */ u8 mKeyAmount; // number of small keys
/* 18 */ UpgradeCapacity mQuiverCapacity;
/* 19 */ UpgradeCapacity mBombBagCapacity;
/* 1A */ u8 mArrowAmount;
/* 1B */ u8 mBombAmount;
/* 1C */ u8 mPotions[MAX_POTIONS];
/* 1E */ unk16 mUnk_1E;
/* 20 */ UnkStruct_ItemManager_20 *mUnk_20;
/* 24 */ unk8 mUnk_24;
/* 24 */ unk8 mUnk_25;
/* 24 */ unk8 mUnk_26;
/* 24 */ unk8 mUnk_27;
/* 28 */
ItemManager();
~ItemManager();
void SetFlag(ItemFlag itemFlag);
void ClearFlag(ItemFlag itemFlag);
bool HasRecruitUniform();
unk32 func_ov000_020a86a4();
u32 GetItemAmount(ItemFlag itemFlag);
u8 GetQuiverCapacity();
u8 GetBombBagCapacity();
void GiveRupees(s32 amount, bool param2, bool param3);
void GiveSmallKeys(s32 amount);
void GiveArrows(s32 amount);
void GiveBombs(s32 amount);
bool TryEquipForcedItem();
void GivePotion(PotionType type);
bool HasPotion();
bool HasPurplePotion();
void RemovePurplePotion();
bool PotionSlotsFull();
static UnkStruct_ov000_020afc48 *func_ov000_020a8974(ItemFlag itemFlag);
static ItemFlag GetEquippedItemFlag(ItemId itemId);
void func_ov000_020a89bc();
bool func_ov000_020a89d4();
bool func_ov000_020a8a0c();
void func_ov000_020a8a5c();
bool func_ov000_020a8a74();
unk32 func_ov000_020a8a90();
unk32 func_ov000_020a8aa4();
unk32 func_ov000_020a8ab8();
unk32 func_ov000_020a8acc();
void func_ov001_020bb9f8();
bool func_ov110_02184a40(ItemId itemId);
static u32 GetBmgIDFromItem(ItemId itemId);
static AdventureFlag GetAdvFlagFromItem(ItemId itemId);
};
class TreasureManager : public AutoInstance<TreasureManager>, public ItemManager {
public:
/* 28 */ unk8 mUnk_28[0x3C - 0x28];
/* 3C */ s16 mUnk_3C[TreasureType_Max]; // treasures
/* 5C */ unk16 mUnk_5C;
/* 5E */ unk16 mUnk_5E;
/* 60 */ STRUCT_PAD(0x60, 0x7E);
/* 7E */ u16 mUnk_7E;
/* 80 */
TreasureManager();
~TreasureManager();
void func_ov000_020a9b10(void *param1);
static unk32 func_ov000_020a9b2c(unk32 param1);
static unk32 func_ov000_020a9b3c(unk32 param1);
unk32 func_ov000_020a9b4c(unk32 param1);
bool func_ov000_020a9c4c(TreasureType type);
bool func_ov000_020a9c64();
unk32 func_ov000_020a9c90(TreasureType type);
bool func_ov000_020a9ca4(TreasureType type);
void func_ov000_020a9cbc(TreasureType type, s32 amount);
static u32 func_ov000_020a9cfc(u8 *param1, u8 param2);
static unk32 func_ov000_020a9d78(unk32 param1);
static unk32 func_ov000_020a9e14(unk32 param1);
static unk32 func_ov000_020a9eb0(unk32 param1);
static unk32 func_ov000_020a9f4c(unk32 param1);
ItemId func_ov000_020aa02c(ItemId itemId);
void func_ov000_020aa0ac(ItemId itemId);
};
extern TreasureManager *gpTreasureManager;
extern UnkStruct_ov000_020afc48 data_ov000_020afc48[ItemFlag_EQUIP_COUNT];
extern const u8 gQuiverCapacities[UpgradeCapacity_Max];
extern const u8 gBombBagCapacities[UpgradeCapacity_Max];