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90203403dd
* GameModeAdventure_001 OK * GameModeAdventure_024 17% * GameModeAdventure_024 73% * GameModeAdventure_024 99% * jp region differences * rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK * UnkActorSystem1OK * UnkActorSystem2 OK * delink more of ov024 & UnkStruct_027e0998_024 OK * improve instance stuff & UnkStruct_027e0cf8_024 OK * AdventureModeManager_160_024 OK & GameModeStartUp OK * fix regressions * fix regressions 2 * AdventureModeManager_170 OK * AdventureModeManager_174_Base OK * AdventureModeManager_174 OK * mark GameModeAdventure_024 as complete * AdventureModeManager_178 OK * AdventureModeManager_180 OK * AdventureModeManager_184_024 OK * AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK * AdventureModeManager_15C_20_00 61% * AdventureModeManager_15C_20_00 OK * jp version differences * delink what's left in the overlay * fix regressions * AdventureModeManager_1B8_Base_024 98% * AdventureModeManager_1B8 48% and link AdventureModeManager_024 * AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK * oops * mark statics as local
22 lines
473 B
C++
22 lines
473 B
C++
#pragma once
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#include "Unknown/Common.hpp"
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#include "types.h"
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class UnkAdventureModeSystem1 {
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public:
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/* 00 (vtable) */
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/* 04 */ UnkSystem2_UnkSubSystem9 mUnk_04;
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/* 48 */
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UnkAdventureModeSystem1(unk16 *param1, unk16 *param2, unk32 param3);
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UnkAdventureModeSystem1(unk32 param3);
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// data_ov024_020d7f7c
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/* 00 */ virtual void vfunc_00() = 0;
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void func_ov024_020cab58();
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void func_ov024_020caba4();
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void func_ov024_020cad7c();
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};
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