Files
st/include/MainGame/UnkAdventureModeSystem1.hpp
Yanis 530fcd8c07 Decompile overlay 24 (Part 2) (#66)
* remove scratch links

* UnkAdventureModeSystem1 OK

* UnkStruct_ov024_020d8694_024 OK

* UnkTitleCardSystem1_024 99%

* UnkTitleCardSystem1_024 OK

* fix regressions

* title card vfunc_08 oddity

* tools: make build.ninja deterministic and delink when objdiff rebuild-on-change

* clean up link node mess

* UnkStruct_020d8698_024 24%

* UnkStruct_020d8698_024 49%

* UnkStruct_020d8698_024 65%

* fix build issues

* UnkStruct_020d8698_024 92%

* UnkStruct_020d8698_024 OK

* delink data_ov024_020d8694 symbol

* tools: revert previous objdiff change and reduce ds-rom logs on objdiff
2026-05-24 17:20:48 +02:00

30 lines
715 B
C++

#pragma once
#include "Unknown/Common.hpp"
#include "types.h"
#include <nitro/math.h>
struct UnkAdventureModeSystem1_48 {
/* 00 */ STRUCT_PAD(0x00, 0x2A);
/* 2A */ bool mUnk_2A;
};
class UnkAdventureModeSystem1 {
public:
/* 00 (vtable) */
/* 04 */ UnkSystem2_UnkSubSystem9 mUnk_04;
/* 48 */ UnkAdventureModeSystem1_48 *mUnk_48;
/* 4A */
UnkAdventureModeSystem1(Vec2s *param1, Vec2s *param2, bool param3);
UnkAdventureModeSystem1(bool param3);
// data_ov024_020d7f7c
/* 00 */ virtual unk32 vfunc_00(unk32 param1) = 0;
void func_ov024_020cab58(Vec2s *param1, Vec2s *param2);
bool func_ov024_020caba4(unk32 param1);
bool func_ov024_020cad7c(unk32 param1);
};