mirror of
https://github.com/zeldaret/st
synced 2026-05-24 07:10:56 -04:00
804b25cb90
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
16 lines
254 B
C++
16 lines
254 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_02049b74 {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_02049b74();
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~UnkStruct_02049b74();
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void func_02013a44(unk32 param1);
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};
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extern UnkStruct_02049b74 data_02049b74;
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