Files
st/include/Unknown/UnkStruct_0204e5f8.hpp
Yanis 530fcd8c07 Decompile overlay 24 (Part 2) (#66)
* remove scratch links

* UnkAdventureModeSystem1 OK

* UnkStruct_ov024_020d8694_024 OK

* UnkTitleCardSystem1_024 99%

* UnkTitleCardSystem1_024 OK

* fix regressions

* title card vfunc_08 oddity

* tools: make build.ninja deterministic and delink when objdiff rebuild-on-change

* clean up link node mess

* UnkStruct_020d8698_024 24%

* UnkStruct_020d8698_024 49%

* UnkStruct_020d8698_024 65%

* fix build issues

* UnkStruct_020d8698_024 92%

* UnkStruct_020d8698_024 OK

* delink data_ov024_020d8694 symbol

* tools: revert previous objdiff change and reduce ds-rom logs on objdiff
2026-05-24 17:20:48 +02:00

50 lines
1.1 KiB
C++

#pragma once
#include "Game/GameModeManager.hpp"
#include "Unknown/UnkStruct_0204a060.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_0204e5f8_1C_Base : public LinkList<UnkStruct_0204e5f8_1C_Base> {
public:
/* 00 (base) */
/* 08 */ unk32 mUnk_08;
/* 0C */
UnkStruct_0204e5f8_1C_Base() :
mUnk_08(0) {}
};
class UnkStruct_0204e5f8_1C : UnkStruct_0204e5f8_1C_Base {
public:
/* 00 (vtable) */
/* 0C */
// data_020440e8 vtable
/* 00 */ virtual ~UnkStruct_0204e5f8_1C();
};
class UnkStruct_0204e5f8 {
public:
/* 00 */ UnkStruct_0204a060_Base3 mUnk_00;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ bool mUnk_18;
/* 19 */ unk8 mUnk_19;
/* 1A */ unk8 mUnk_1A;
/* 1B */ unk8 mUnk_1B;
/* 1C */ UnkStruct_0204e5f8_1C mUnk_1C;
/* 2C */ STRUCT_PAD(0x2C, 0x38);
/* 38 */ unk8 mUnk_38;
/* 39 */ unk8 mUnk_39;
/* 3A */ u16 mUnk_3A;
/* 3C */ unk8 mUnk_3C;
/* 3D */ unk8 mUnk_3D;
/* 3E */ u16 mUnk_3E;
UnkStruct_0204e5f8();
void func_0201b9a8(void *param1);
};
extern UnkStruct_0204e5f8 data_0204e5f8;