mirror of
https://github.com/zeldaret/st
synced 2026-05-26 07:38:57 -04:00
804b25cb90
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
24 lines
496 B
C++
24 lines
496 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_027e0208 {
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public:
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/* 000 */ unk32 mUnk_000;
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/* 004 */ STRUCT_PAD(0x04, 0xE0);
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/* 0E0 */ unk32 mUnk_0E0;
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/* 0E4 */ unk32 mUnk_0E4;
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/* 0E8 */ unk32 mUnk_0E8;
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/* 0EC */ unk32 mUnk_0EC;
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/* 0F0 */ unk32 mUnk_0F0;
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/* 0F4 */ unk32 mUnk_0F4;
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/* 0F4 */ unk32 mUnk_0F8;
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/* 0F4 */ unk32 mUnk_0FC;
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UnkStruct_027e0208();
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~UnkStruct_027e0208();
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};
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extern UnkStruct_027e0208 data_027e0208;
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