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https://github.com/zeldaret/st
synced 2026-05-24 07:10:56 -04:00
90203403dd
* GameModeAdventure_001 OK * GameModeAdventure_024 17% * GameModeAdventure_024 73% * GameModeAdventure_024 99% * jp region differences * rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK * UnkActorSystem1OK * UnkActorSystem2 OK * delink more of ov024 & UnkStruct_027e0998_024 OK * improve instance stuff & UnkStruct_027e0cf8_024 OK * AdventureModeManager_160_024 OK & GameModeStartUp OK * fix regressions * fix regressions 2 * AdventureModeManager_170 OK * AdventureModeManager_174_Base OK * AdventureModeManager_174 OK * mark GameModeAdventure_024 as complete * AdventureModeManager_178 OK * AdventureModeManager_180 OK * AdventureModeManager_184_024 OK * AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK * AdventureModeManager_15C_20_00 61% * AdventureModeManager_15C_20_00 OK * jp version differences * delink what's left in the overlay * fix regressions * AdventureModeManager_1B8_Base_024 98% * AdventureModeManager_1B8 48% and link AdventureModeManager_024 * AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK * oops * mark statics as local
18 lines
308 B
C++
18 lines
308 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_027e0cdc {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_027e0cdc();
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~UnkStruct_027e0cdc();
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unk32 func_ov000_02082a28(unk32 param1);
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unk32 func_ov000_02082a48(unk32 param1);
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};
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extern UnkStruct_027e0cdc *data_027e0cdc;
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