mirror of
https://github.com/zeldaret/st
synced 2026-05-30 00:46:46 -04:00
90203403dd
* GameModeAdventure_001 OK * GameModeAdventure_024 17% * GameModeAdventure_024 73% * GameModeAdventure_024 99% * jp region differences * rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK * UnkActorSystem1OK * UnkActorSystem2 OK * delink more of ov024 & UnkStruct_027e0998_024 OK * improve instance stuff & UnkStruct_027e0cf8_024 OK * AdventureModeManager_160_024 OK & GameModeStartUp OK * fix regressions * fix regressions 2 * AdventureModeManager_170 OK * AdventureModeManager_174_Base OK * AdventureModeManager_174 OK * mark GameModeAdventure_024 as complete * AdventureModeManager_178 OK * AdventureModeManager_180 OK * AdventureModeManager_184_024 OK * AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK * AdventureModeManager_15C_20_00 61% * AdventureModeManager_15C_20_00 OK * jp version differences * delink what's left in the overlay * fix regressions * AdventureModeManager_1B8_Base_024 98% * AdventureModeManager_1B8 48% and link AdventureModeManager_024 * AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK * oops * mark statics as local
20 lines
389 B
C++
20 lines
389 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_027e0d00 : public AutoInstance<UnkStruct_027e0d00> {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_027e0d00();
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~UnkStruct_027e0d00();
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void func_ov024_020d4cc0(unk32 type);
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void func_ov024_020d4d10();
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static UnkStruct_027e0d00 *func_ov000_0205c944();
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};
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extern UnkStruct_027e0d00 *data_027e0d00;
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