mirror of
https://github.com/zeldaret/st
synced 2026-10-08 21:41:22 -04:00
205dc5a1ca
* day 1 * delink overlay 17 * UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017 * ItemManager_017 OK * UnkStruct_027e0ce0_40_Base_94_017 95% * UnkStruct_027e0ce0_017 OK * PlayerLinkActor_017 OK * PlayerLinkActor_A0_20_017 OK * code_020be2ec_017 99% * ActorManager_017 OK * Actor_017 OK * ActorEventIcon_017 OK * code_020be2ec_017 OK * MapObjectManager_017 97% * MapObject_017 OK * MapObjectSwitchStep_017 OK * fix build issues * fix other versions build issues
21 lines
461 B
C++
21 lines
461 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_ov016_020b8310 {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_ov016_020b8310();
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~UnkStruct_ov016_020b8310();
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/* 00 */ virtual void vfunc_00();
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/* 04 */ virtual void vfunc_04();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0C(void *param1);
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/* 10 */ virtual void vfunc_10(void *param1);
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};
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extern UnkStruct_ov016_020b8310 data_ov016_020b8310;
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