mirror of
https://github.com/zeldaret/st
synced 2026-06-11 21:18:47 -04:00
90203403dd
* GameModeAdventure_001 OK * GameModeAdventure_024 17% * GameModeAdventure_024 73% * GameModeAdventure_024 99% * jp region differences * rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK * UnkActorSystem1OK * UnkActorSystem2 OK * delink more of ov024 & UnkStruct_027e0998_024 OK * improve instance stuff & UnkStruct_027e0cf8_024 OK * AdventureModeManager_160_024 OK & GameModeStartUp OK * fix regressions * fix regressions 2 * AdventureModeManager_170 OK * AdventureModeManager_174_Base OK * AdventureModeManager_174 OK * mark GameModeAdventure_024 as complete * AdventureModeManager_178 OK * AdventureModeManager_180 OK * AdventureModeManager_184_024 OK * AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK * AdventureModeManager_15C_20_00 61% * AdventureModeManager_15C_20_00 OK * jp version differences * delink what's left in the overlay * fix regressions * AdventureModeManager_1B8_Base_024 98% * AdventureModeManager_1B8 48% and link AdventureModeManager_024 * AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK * oops * mark statics as local
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
#pragma once
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#include "Actor/ActorId.hpp"
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#include "global.h"
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#include "types.h"
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class UnkActorSystem1 {
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public:
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/* 00 (vtable) */
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/* 04 */ bool mUnk_04;
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UnkActorSystem1();
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// data_ov024_020d7b98
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/* 00 */ virtual ~UnkActorSystem1();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0C();
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/* 10 */ virtual void vfunc_10(unk32 param1);
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/* 14 */ virtual void vfunc_14(unk32 param1);
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/* 18 */ virtual void vfunc_18(unk8 *param1);
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/* 1C */ virtual void vfunc_1C(unk32 param1);
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/* 20 */ virtual void vfunc_20(unk32 param1);
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/* 24 */ virtual unk32 vfunc_24() = 0;
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/* 28 */ virtual unk32 vfunc_28() = 0;
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/* 2C */ virtual bool vfunc_2C();
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/* 30 */
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};
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struct UnkActorSystem_Infos1 {
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/* 0C */ s16 mUnk_00;
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/* 0E */ unk16 mUnk_02;
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/* 10 */ unk32 mUnk_04;
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/* 14 */ unk32 mUnk_08;
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/* 18 */ bool mUnk_0C;
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/* 19 */ bool mUnk_0D;
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/* 1A */ unk8 mUnk_0E; // pad?
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/* 1B */ unk8 mUnk_0F; // pad?
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};
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class UnkStruct_ov024_020d8660 : public AutoInstance<UnkStruct_ov024_020d8660> {
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public:
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/* 00 */ UnkActorSystem1 *mUnk_00;
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/* 04 */ ActorId mActorId;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ UnkActorSystem_Infos1 mUnk_0C;
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/* 1C */ unk32 mUnk_1C;
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UnkStruct_ov024_020d8660();
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~UnkStruct_ov024_020d8660();
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void func_ov024_020c4a8c(UnkActorSystem1 *param1);
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void func_ov024_020c4ac0();
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void func_ov024_020c4b10();
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void func_ov024_020c4b24();
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void func_ov024_020c4b4c(unk32 param1);
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void func_ov024_020c4ba0();
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void func_ov024_020c4cc8();
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bool func_ov024_020c4d74();
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void func_ov024_020c4d88(ActorId actorId, unk32 param2);
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void func_ov024_020c4dac(ActorId actorId, unk32 param2, UnkActorSystem_Infos1 *param3);
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static void SetInstance(UnkStruct_ov024_020d8660 *pInstance);
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static bool ClearInstance();
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};
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// related to minigames
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extern UnkStruct_ov024_020d8660 *data_ov024_020d8660;
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