Files
st/include/Unknown/UnkStruct_ov024_020d86a0.hpp
Yanis 5e934a8c9b Decompile overlay 24 (Part 3) (#68)
* name func_01ffd3d8 and func_01ffd400

* name func_01ffd3b0

* match func_ov024_020cf9d4 + improve the Random struct

* UnkStruct_027e0cf8_00_0C_024 45%

* match PassengerManager::GetRandomIndex

* UnkStruct_027e0cf8_00_0C_024 OK

* UnkStruct_027e0cf8_00_0C_024: do other sections

* UnkStruct_027e0cf8_08_024 55%

* cleanup: remplace delete into null by the delete macro

* UnkStruct_027e0cf8_08_024 OK

* fix build issues

* UnkStruct_ov024_020d86a0_024 OK

* PlayerActor_A0_38_024 .text OK, CreditsEndingType OK

* tools: create courselist.py to convert .CLB data to yaml

* UnkDataStruct4_14 OK

* UnkDataStruct4 17%

* UnkDataStruct4 OK

* MiscAdvManager OK

* PassengerManager OK

* fix build issues

* ZeldaTrainBinary OK

* mark PassengerManager as complete and adjust delinks

* UnkStruct_027e0cf8_08_00_024 OK

* document more of UnkStruct_027e0ce0

* savefile hotfixes

* UnkStruct_027e0ce0_34_024 OK

* code_020d46b4_024 OK

* UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK

* code_020d51dc_024 OK

* fix weird formatting

* UnkTrainSystem1 OK

* fix jp broken match

* UnkTrainSystem2 OK

* UnkStruct_027e0d08_024 31%

* fix build issues

* UnkStruct_027e0d08 OK!!!

* remove useless parenthesis

* ActorUnk_ov000_020a8bb0_EC OK

* move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/

* ActorUnkOBPC OK

* add sjiswrap support

* solve remaining gaps and fix build issues

* reorganise files + counter docs

* tools: remove format command execution from defaults
2026-06-09 23:01:32 +02:00

53 lines
1.2 KiB
C++

#pragma once
#include "Unknown/UnkStruct_0204a060.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_ov024_020d86a0;
class UnkStruct_ov024_020d86a0_00 : public UnkStruct_0204a060_Base {
public:
/* 00 (base) */
/* 24 */ UnkStruct_ov024_020d86a0 *mpInstance;
/* 28 */
UnkStruct_ov024_020d86a0_00(UnkStruct_ov024_020d86a0 *pInstance);
// data_ov024_020d8210
/* 00 */ virtual ~UnkStruct_ov024_020d86a0_00() override;
/* 0C */ virtual bool vfunc_0C(void) override;
};
class UnkStruct_ov024_020d86a0 : public AutoInstance<UnkStruct_ov024_020d86a0> {
public:
/* 00 */ UnkStruct_ov024_020d86a0_00 *mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk8 mUnk_0C;
/* 0D */ unk8 mUnk_0D;
/* 0E */ unk8 mUnk_0E;
/* 0F */ bool mUnk_0F;
/* 10 */ unk8 mUnk_10;
/* 11 */ bool mUnk_11;
/* 14 */
UnkStruct_ov024_020d86a0();
~UnkStruct_ov024_020d86a0();
// overlay 1
void func_ov001_020bd818();
// overlay 17
bool func_ov017_020c3180();
void func_ov017_020c31cc();
// overlay 24
void func_ov024_020d167c();
static UnkStruct_ov024_020d86a0 *Create();
static void Destroy();
};
extern UnkStruct_ov024_020d86a0 *data_ov024_020d86a0;