mirror of
https://github.com/zeldaret/st
synced 2026-06-09 20:41:07 -04:00
5e934a8c9b
* name func_01ffd3d8 and func_01ffd400 * name func_01ffd3b0 * match func_ov024_020cf9d4 + improve the Random struct * UnkStruct_027e0cf8_00_0C_024 45% * match PassengerManager::GetRandomIndex * UnkStruct_027e0cf8_00_0C_024 OK * UnkStruct_027e0cf8_00_0C_024: do other sections * UnkStruct_027e0cf8_08_024 55% * cleanup: remplace delete into null by the delete macro * UnkStruct_027e0cf8_08_024 OK * fix build issues * UnkStruct_ov024_020d86a0_024 OK * PlayerActor_A0_38_024 .text OK, CreditsEndingType OK * tools: create courselist.py to convert .CLB data to yaml * UnkDataStruct4_14 OK * UnkDataStruct4 17% * UnkDataStruct4 OK * MiscAdvManager OK * PassengerManager OK * fix build issues * ZeldaTrainBinary OK * mark PassengerManager as complete and adjust delinks * UnkStruct_027e0cf8_08_00_024 OK * document more of UnkStruct_027e0ce0 * savefile hotfixes * UnkStruct_027e0ce0_34_024 OK * code_020d46b4_024 OK * UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK * code_020d51dc_024 OK * fix weird formatting * UnkTrainSystem1 OK * fix jp broken match * UnkTrainSystem2 OK * UnkStruct_027e0d08_024 31% * fix build issues * UnkStruct_027e0d08 OK!!! * remove useless parenthesis * ActorUnk_ov000_020a8bb0_EC OK * move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/ * ActorUnkOBPC OK * add sjiswrap support * solve remaining gaps and fix build issues * reorganise files + counter docs * tools: remove format command execution from defaults
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#pragma once
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#include "Unknown/UnkStruct_0204a060.hpp"
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#include "global.h"
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#include "types.h"
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class UnkStruct_ov024_020d86a0;
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class UnkStruct_ov024_020d86a0_00 : public UnkStruct_0204a060_Base {
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public:
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/* 00 (base) */
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/* 24 */ UnkStruct_ov024_020d86a0 *mpInstance;
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/* 28 */
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UnkStruct_ov024_020d86a0_00(UnkStruct_ov024_020d86a0 *pInstance);
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// data_ov024_020d8210
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/* 00 */ virtual ~UnkStruct_ov024_020d86a0_00() override;
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/* 0C */ virtual bool vfunc_0C(void) override;
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};
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class UnkStruct_ov024_020d86a0 : public AutoInstance<UnkStruct_ov024_020d86a0> {
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public:
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/* 00 */ UnkStruct_ov024_020d86a0_00 *mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk8 mUnk_0C;
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/* 0D */ unk8 mUnk_0D;
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/* 0E */ unk8 mUnk_0E;
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/* 0F */ bool mUnk_0F;
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/* 10 */ unk8 mUnk_10;
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/* 11 */ bool mUnk_11;
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/* 14 */
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UnkStruct_ov024_020d86a0();
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~UnkStruct_ov024_020d86a0();
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// overlay 1
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void func_ov001_020bd818();
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// overlay 17
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bool func_ov017_020c3180();
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void func_ov017_020c31cc();
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// overlay 24
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void func_ov024_020d167c();
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static UnkStruct_ov024_020d86a0 *Create();
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static void Destroy();
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};
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extern UnkStruct_ov024_020d86a0 *data_ov024_020d86a0;
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