Files
Yanis 90203403dd Decompile overlay 24 (Part 1) (#65)
* GameModeAdventure_001 OK

* GameModeAdventure_024 17%

* GameModeAdventure_024 73%

* GameModeAdventure_024 99%

* jp region differences

* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK

* UnkActorSystem1OK

* UnkActorSystem2 OK

* delink more of ov024 & UnkStruct_027e0998_024 OK

* improve instance stuff & UnkStruct_027e0cf8_024 OK

* AdventureModeManager_160_024 OK & GameModeStartUp OK

* fix regressions

* fix regressions 2

* AdventureModeManager_170 OK

* AdventureModeManager_174_Base OK

* AdventureModeManager_174 OK

* mark GameModeAdventure_024 as complete

* AdventureModeManager_178 OK

* AdventureModeManager_180 OK

* AdventureModeManager_184_024 OK

* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK

* AdventureModeManager_15C_20_00 61%

* AdventureModeManager_15C_20_00 OK

* jp version differences

* delink what's left in the overlay

* fix regressions

* AdventureModeManager_1B8_Base_024 98%

* AdventureModeManager_1B8 48% and link AdventureModeManager_024

* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK

* oops

* mark statics as local
2026-05-18 21:14:27 +02:00

95 lines
2.4 KiB
C++

#ifndef TYPES_H
#define TYPES_H
#include <stddef.h>
typedef unsigned long long u64;
typedef unsigned int u32;
typedef unsigned short u16;
typedef unsigned char u8;
typedef long long s64;
typedef int s32;
typedef short s16;
typedef char s8;
typedef float f32;
typedef double f64;
typedef volatile u64 vu64;
typedef volatile u32 vu32;
typedef volatile u16 vu16;
typedef volatile u8 vu8;
typedef volatile s64 vs64;
typedef volatile s32 vs32;
typedef volatile s16 vs16;
typedef volatile s8 vs8;
typedef volatile f32 vf32;
typedef volatile f64 vf64;
typedef u32 BOOL;
#define ATTRIBUTE_ALIGN(x) __attribute__((aligned(x)))
typedef s8 unk8;
typedef s16 unk16;
typedef s32 unk32;
#define CEIL_DIV(a, b) (((a) + (b) - 1) / (b))
#ifdef __cplusplus
#define DECL_PTMF(name, ...) \
template <typename T, typename R = void> struct name { \
typedef R (T::*PTMFCallback)(__VA_ARGS__); \
\
PTMFCallback callback; \
};
#define CALL_PTMF(type, data, ...) \
{ \
type &ptr = (data); \
(this->*ptr.callback)(__VA_ARGS__); \
}
#define STATIC_CALL_PTMF(type, data, thisx, ...) \
{ \
type &ptr = (data); \
((thisx)->*ptr.callback)(__VA_ARGS__); \
}
#define STATIC_PTMFCALLBACK(type, data, thisx, ...) \
{ \
type::PTMFCallback &ptr = (data); \
((thisx)->*ptr)(__VA_ARGS__); \
}
DECL_PTMF(PTMF);
typedef void (*UnkCallback)(u16 param1);
template <typename T> class Instance {
public:
Instance();
~Instance();
};
template <typename T> class AutoInstance : public Instance<T> {
public:
AutoInstance() {}
~AutoInstance() {}
};
#define DECL_INSTANCE(T, gpInstance) \
template <typename T> Instance<T>::Instance() { \
gpInstance = (T *) this; \
} \
template <typename T> Instance<T>::~Instance() { \
gpInstance = NULL; \
} \
template class Instance<T>
#endif
#endif