Files
Yanis 90203403dd Decompile overlay 24 (Part 1) (#65)
* GameModeAdventure_001 OK

* GameModeAdventure_024 17%

* GameModeAdventure_024 73%

* GameModeAdventure_024 99%

* jp region differences

* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK

* UnkActorSystem1OK

* UnkActorSystem2 OK

* delink more of ov024 & UnkStruct_027e0998_024 OK

* improve instance stuff & UnkStruct_027e0cf8_024 OK

* AdventureModeManager_160_024 OK & GameModeStartUp OK

* fix regressions

* fix regressions 2

* AdventureModeManager_170 OK

* AdventureModeManager_174_Base OK

* AdventureModeManager_174 OK

* mark GameModeAdventure_024 as complete

* AdventureModeManager_178 OK

* AdventureModeManager_180 OK

* AdventureModeManager_184_024 OK

* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK

* AdventureModeManager_15C_20_00 61%

* AdventureModeManager_15C_20_00 OK

* jp version differences

* delink what's left in the overlay

* fix regressions

* AdventureModeManager_1B8_Base_024 98%

* AdventureModeManager_1B8 48% and link AdventureModeManager_024

* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK

* oops

* mark statics as local
2026-05-18 21:14:27 +02:00

122 lines
4.0 KiB
C

//=================================================================================================
/**
* dsprot.h
*
* Header file for the DS Protect library
* Version 1.23z
*/
//=================================================================================================
#ifndef DSPROT_H
#define DSPROT_H
#define DSP_VERSION (123)
#define DSP_VERSION_STR "1.23z"
#ifndef SDK_ASM
#ifndef DSP_NO_NITRO
#include <types.h> // For u32
#else /* DSP_NO_NITRO */
// Assumption for convenience-- make sure this is matching if you use it!
typedef unsigned long __dsp_u32;
#define u32 __dsp_u32
#endif /* DSP_NO_NITRO */
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
//=================================================================================================
/**
* Detect if the current environment is a flashcart.
*
* @param callback Function to be called if the environment is determined to be a flashcart.
* May be NULL.
*
* @return 1 if the environment is determined to be a flashcart, 0 otherwise
*/
//=================================================================================================
extern u32 DSProt_DetectFlashcart(void *callback);
//=================================================================================================
/**
* Detect if the current environment is NOT a flashcart.
*
* @param callback Function to be called if the environment is determined to NOT be a flashcart.
* May be NULL.
*
* @return 1 if the environment is determined to NOT be a flashcart, 0 otherwise
*/
//=================================================================================================
extern u32 DSProt_DetectNotFlashcart(void *callback);
//=================================================================================================
/**
* Detect if the current environment is an emulator.
*
* @param callback Function to be called if the environment is determined to be an emulator.
* May be NULL.
*
* @return 1 if the environment is determined to be an emulator, 0 otherwise
*/
//=================================================================================================
extern u32 DSProt_DetectEmulator(void *callback);
//=================================================================================================
/**
* Detect if the current environment is NOT an emulator.
*
* @param callback Function to be called if the environment is determined to NOT be an emulator.
* May be NULL.
*
* @return 1 if the environment is determined to NOT be an emulator, 0 otherwise
*/
//=================================================================================================
extern u32 DSProt_DetectNotEmulator(void *callback);
//=================================================================================================
/**
* Dummy environment detection function that does not do anything. Will always fail.
*
* @param callback Dummy callback function which will never be called. May be NULL.
*
* @return 0
*/
//=================================================================================================
extern u32 DSProt_DetectDummy(void *callback);
//=================================================================================================
/**
* Dummy environment detection function that does not do anything. Will always succeed.
*
* @param callback Dummy callback function which will always be called. May be NULL.
*
* @return 1
*/
//=================================================================================================
extern u32 DSProt_DetectNotDummy(void *callback);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#ifdef DSP_NO_NITRO
#undef u32
#endif /* DSP_NO_NITRO */
#else /* SDK_ASM */
.public DSProt_DetectFlashcart.public DSProt_DetectNotFlashcart.public DSProt_DetectEmulator.public DSProt_DetectNotEmulator
.public DSProt_DetectDummy.public DSProt_DetectNotDummy
#endif /* SDK_ASM */
#endif /* DSPROT_H */