Files
st/include/Actor/ActorUnkTGTZ.hpp
T
Yanis 048ffeaaaa Match actors 5 (#164)
* ActorUnkTGTZ OK

* ActorUnkSWCH OK

* ActorUnkFLEN OK

* fix build

* mark flen as complete for eur

* ActorUnkCLLT OK

* ActorUnkMLCK OK

* ActorRollingStone and ActorItemTornado OK

* remove useless thing
2026-10-14 03:39:02 +02:00

70 lines
1.8 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "ActorUnkNTTZ.hpp"
#include "global.h"
#include "types.h"
class ActorUnkTGTZ_ModelRender : public ModelRender_Derived1 {
public:
/* 00 (base) */
/* 6C */
ActorUnkTGTZ_ModelRender(G3d_Model *pModel, unk32 param2, void *param3) :
ModelRender_Derived1(pModel, param2, param3) {}
};
class ActorUnkTGTZ : public Actor {
public:
/* 000 (base) */
#if IS_JP
/* 094 */ UnkSystem6_Derived2 mUnk_094;
#else
/* 094 */ ActorUnkTGTZ_ModelRender mUnk_094;
/* 100 */ unk32 mUnk_100;
/* 104 */ PAD(0x104, 0x190);
#endif
/* 190 */ MtxFx33 mUnk_190;
/* 1B4 */ ActorUnkNTTZ *mUnk_1B4;
/* 1B8 */ unk32 mUnk_1B8;
/* 1BC */ unk32 mUnk_1BC;
/* 1C0 */ Timer mUnk_1C0;
/* 1CC */ fx32 mUnk_1C4;
/* 1C8 */ UnkStruct_ov019_020d24c8_28_258_00 *mUnk_1C8;
/* 1CC */ unk32 mUnk_1CC;
/* 1D0 */ Timer mUnk_1D0;
/* 1D4 */ u16 mUnk_1D4;
/* 1D6 */ u16 mUnk_1D6;
/* 1D8 */ bool mUnk_1D8;
/* 1DC */ RefStruct mUnk_1DC;
/* 1E0 */
ActorUnkTGTZ();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 24 */ virtual void vfunc_24() override;
/* 30 */ virtual void vfunc_2C(unk32 param1) override;
/* 34 */ virtual void vfunc_30(Actor_vfunc_30 *param1) override;
void func_ov031_020f6f20(unk32 param1);
void func_ov031_020f7358();
void func_ov031_020f73e4();
void func_ov031_020f73f0();
static void func_ov031_020f6e5c(RefStruct param1);
static void func_ov031_020f6ea8(RefStruct *param0, u16 param1, const VecFx32 *param2, s16 param3, u16 param4);
};
class ActorProfileUnkTGTZ : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkTGTZ();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkTGTZ *GetProfile();
};