Files
st/include/Item/ItemManager.hpp
T
Yanis 04d20febb1 Decompile overlay 101 (#118)
* delink the overlay

* ItemManager_101 OK

* UnkStruct_027e0ce0_40_101 OK

* PlayerLinkActor_A0_1C_101 OK

* UnkStruct_027e09a4_54_101 OK

* UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
2026-07-20 01:30:08 +02:00

445 lines
14 KiB
C++

#pragma once
#include "Item/Item.hpp"
#include "Save/AdventureFlags.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_027e09a4.hpp"
#include "Unknown/UnkSystem1.hpp"
#include "global.h"
#include "types.h"
#define IS_ITEM_RESTRICTED(restrictions, itemFlag) (((restrictions) & (1 << (itemFlag))) != 0)
struct UnkStruct_ov000_020afc48 {
/* 00 */ ItemId_s16 mItemId;
/* 02 */ unk16 mUnk_02;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ char mUnk_10[16];
/* 20 */
};
class UnkStruct_ItemManager_20_00_08 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ bool mUnk_08;
/* 09 */ bool mUnk_09;
/* 0A */ unk16 mUnk_0A;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk16 mUnk_10;
/* 12 */ unk16 mUnk_12;
/* 14 */
UnkStruct_ItemManager_20_00_08();
};
class UnkStruct_ItemManager_20_00_20 {
public:
/* 00 */ unk32 mUnk_00;
// overlay 31
void func_ov031_020e096c();
};
class UnkStruct_ItemManager_20_00 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ UnkStruct_ItemManager_20_00_08 mUnk_08;
/* 1C */ unk32 mUnk_1C;
/* 20 */ UnkStruct_ItemManager_20_00_20 mUnk_20;
/* 24 */ STRUCT_PAD(0x24, 0x2C);
/* 2C */ unk16 mUnk_2C;
/* 2E */ unk16 mUnk_2E; // pad?
/* 30 */
UnkStruct_ItemManager_20_00() :
mUnk_00(0),
mUnk_04(0),
mUnk_2C(0) {
this->mUnk_20.func_ov031_020e096c();
this->func_ov031_020dba40();
}
// overlay 31
void func_ov031_020d9bd0();
void func_ov031_020dba40();
};
class UnkStruct_ItemManager_20_04_08_310 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ bool mUnk_0C;
/* 0D */ STRUCT_PAD(0x0D, 0x10);
/* 10 */
UnkStruct_ItemManager_20_04_08_310(); //! TODO: params
};
class UnkStruct_ItemManager_20_04_08 : public LinkList<UnkStruct_ItemManager_20_04_08> {
public:
/* 000 (vtable) */
/* 004 (base) */
/* 00C */ unk32 mUnk_00C;
/* 010 */ STRUCT_PAD(0x10, 0x310);
/* 310 */ UnkStruct_ItemManager_20_04_08_310 mUnk_310;
/* 320 */ unk32 mUnk_320;
/* 324 */ unk16 mUnk_324;
/* 326 */ bool mUnk_326;
/* 327 */ bool mUnk_327;
/* 328 */ unk32 mUnk_328;
/* 32C */ STRUCT_PAD(0x32C, 0x3CC);
/* 3CC */ void *mUnk_3CC;
/* 3D0 */ unk32 mUnk_3D0;
/* 3D4 */
UnkStruct_ItemManager_20_04_08();
~UnkStruct_ItemManager_20_04_08();
// data_ov031_02112b6c
/* 00 */ virtual void vfunc_00();
/* 04 */
};
class UnkStruct_ItemManager_20_04 {
public:
/* 000 */ unk32 mUnk_000;
/* 004 */ bool mUnk_004;
/* 005 */ unk8 mUnk_005; // pad?
/* 006 */ unk8 mUnk_006; // pad?
/* 007 */ unk8 mUnk_007; // pad?
/* 008 */ UnkStruct_ItemManager_20_04_08 mUnk_008;
/* 3DC */
UnkStruct_ItemManager_20_04();
~UnkStruct_ItemManager_20_04();
// overlay 31
void func_ov031_020d9598();
void func_ov031_020db338();
};
class UnkStruct_ItemManager_20_08 {
public:
/* 00 */ unk16 mUnk_00;
/* 02 */ unk16 mUnk_02;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk16 mUnk_10;
/* 12 */ bool mUnk_12;
/* 13 */ bool mUnk_13;
/* 14 */
UnkStruct_ItemManager_20_08() {
this->mUnk_10 = 0;
this->mUnk_00 = 0;
this->mUnk_02 = 0x01;
this->func_ov031_020db5b4();
}
// overlay 31
void func_ov031_020d9658();
void func_ov031_020db5b4();
};
class UnkStruct_ItemManager_20_0C {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk8 mUnk_04;
/* 05 */ unk8 mUnk_05;
/* 06 */ unk8 mUnk_06;
/* 07 */ unk8 mUnk_07;
/* 08 */ unk16 mUnk_08;
/* 0A */ unk16 mUnk_0A; // pad?
/* 0C */
UnkStruct_ItemManager_20_0C();
~UnkStruct_ItemManager_20_0C();
// overlay 31
void func_ov031_020db954();
};
struct UnkStruct_ItemManager_20_10_00 {
/* 00 */ unk32 unk_00;
/* 04 */
UnkStruct_ItemManager_20_10_00() :
unk_00(0) {}
};
class UnkStruct_ItemManager_20_10 {
public:
/* 00 */ UnkStruct_ItemManager_20_10_00 mUnk_00[3];
UnkStruct_ItemManager_20_10() {
this->func_ov031_020db2b0();
}
// overlay 31
void func_ov031_020db2b0();
};
class UnkStruct_ItemManager_20_14 {
public:
/* 00 */ UnkSystem1_ov000_Derived1 mUnk_00;
/* 14 */ unk32 mUnk_14;
/* 18 */
UnkStruct_ItemManager_20_14();
~UnkStruct_ItemManager_20_14() {
this->func_ov031_020db7d8();
}
// overlay 31
void func_ov031_020db7d8();
// overlay 53
unk32 func_ov053_0213caf0();
};
class UnkStruct_ItemManager_20 {
public:
/* 00 */ UnkStruct_ItemManager_20_00 *mUnk_00;
/* 04 */ UnkStruct_ItemManager_20_04 *mUnk_04;
/* 08 */ UnkStruct_ItemManager_20_08 *mUnk_08;
/* 0C */ UnkStruct_ItemManager_20_0C *mUnk_0C;
/* 10 */ UnkStruct_ItemManager_20_10 *mUnk_10;
/* 14 */ UnkStruct_ItemManager_20_14 mUnk_14;
/* 2C */
UnkStruct_ItemManager_20();
~UnkStruct_ItemManager_20();
// overlay 31
bool func_ov031_020db874(ItemFlag itemFlag);
void func_ov031_020db8cc();
bool func_ov031_020db8f8();
// overlay 101
void func_ov101_02182d5c();
};
struct InvImportData {
/* 00 */ u32 quiverCapacity : 2;
/* */ u32 bombBagCapacity : 2;
/* */ u32 arrowAmount : 6;
/* */ u32 bombsAmount : 6;
/* */ u32 pad : 12;
/* */ u32 potion1 : 2;
/* */ u32 potion2 : 2;
/* 04 */ u32 flags[2];
/* 0C */ u16 numRupees;
/* 0E */ u16 unk_0E;
/* 10 */ s8 equippedItem;
/* 14 */
};
class Inventory {
private:
/* 00 */ ItemFlag mEquippedItem;
/* 04 */ ItemFlag mForcedItem;
/* 08 */ u32 mFlags[2]; // inventory items bitfield & collection/equipment bitfield
/* 10 */ u16 mNumRupees;
/* 12 */ u16 mUnk_12; // "toggle bitfield"
/* 14 */ u16 mItemRestrictions; // bitfield
/* 16 */ u8 mTearsAmount; // number of tears of light
/* 17 */ u8 mKeyAmount; // number of small keys
/* 18 */ UpgradeCapacity mQuiverCapacity;
/* 19 */ UpgradeCapacity mBombBagCapacity;
/* 1A */ u8 mArrowAmount;
/* 1B */ u8 mBombAmount;
/* 1C */ u8 mPotions[MAX_POTIONS];
/* 1E */ unk16 mUnk_1E; // pad?
/* 20 */
public:
// clang-format off
const ItemFlag GetCurrentItem() const { return this->mEquippedItem; }
void SetCurrentItem(ItemFlag item) { this->mEquippedItem = item; }
const bool HasItem(int flag) const { return GET_FLAG(this->mFlags, flag); }
const u16 GetNumRupees() const { return this->mNumRupees; }
const u16 GetRestrictions() const { return this->mItemRestrictions; }
const bool HasUnk12(int value) const { return (this->mUnk_12 & value) != 0; }
const bool HasRestriction(int flag) const { return IS_ITEM_RESTRICTED(this->mItemRestrictions, flag); }
const u8 GetTearsAmount() const { return this->mTearsAmount; }
void SetTearsAmount(u8 amount) { this->mTearsAmount = amount; }
const u8 GetKeyAmount() const { return this->mKeyAmount; }
void SetKeyAmount(u8 amount) { this->mKeyAmount = amount; }
const UpgradeCapacity GetQuiverCap() const { return this->mQuiverCapacity; }
void SetQuiverCap(UpgradeCapacity value) { this->mQuiverCapacity = value; }
const UpgradeCapacity GetBombsCap() const { return this->mBombBagCapacity; }
void SetBombsCap(UpgradeCapacity value) { this->mBombBagCapacity = value; }
const UpgradeCapacity GetArrowAmount() const { return this->mArrowAmount; }
void SetArrowAmount(UpgradeCapacity value) { this->mArrowAmount = value; }
const UpgradeCapacity GetBombAmount() const { return this->mBombAmount; }
void SetBombAmount(UpgradeCapacity value) { this->mBombAmount = value; }
void FlipUnk12(int value) { this->mUnk_12 ^= value; }
// clang-format on
void SetNextQuiverCapacity() {
if (this->mQuiverCapacity < UpgradeCapacity_Tier3) {
this->mQuiverCapacity++;
}
this->mArrowAmount = this->GetQuiverCapacity();
}
void SetNextBombBagCapacity() {
if (this->mBombBagCapacity < UpgradeCapacity_Tier3) {
this->mBombBagCapacity++;
}
this->mBombAmount = this->GetBombBagCapacity();
}
Inventory();
~Inventory();
// overlay 0
void SetFlag(ItemFlag itemFlag);
void ClearFlag(ItemFlag itemFlag);
bool HasRecruitUniform();
unk32 func_ov000_020a86a4();
u32 GetItemAmount(ItemFlag itemFlag);
u8 GetQuiverCapacity();
u8 GetBombBagCapacity();
void GiveRupees(s32 amount, bool param2, bool param3);
void GiveSmallKeys(s32 amount);
void GiveArrows(s32 amount);
void GiveBombs(s32 amount);
bool TryEquipForcedItem();
void GivePotion(PotionType type);
bool HasPotion();
bool HasPurplePotion();
void RemovePurplePotion();
bool PotionSlotsFull();
// overlay 1
void func_ov001_020bb8bc(const InvImportData *pSrc);
void func_ov001_020bb9f8();
void func_ov001_020bba54();
void func_ov001_020bba6c();
// overlay 96
void func_ov096_02179b20();
// overlay 110
bool func_ov110_02184a40(ItemId itemId);
};
class ItemManager {
private:
/* 00 */ Inventory mInventory;
/* 20 */ UnkStruct_ItemManager_20 *mUnk_20;
/* 24 */ unk8 mUnk_24;
/* 24 */ unk8 mUnk_25;
/* 24 */ unk8 mUnk_26;
/* 24 */ unk8 mUnk_27;
/* 28 */
public:
// clang-format off
Inventory* GetInventory() { return &this->mInventory; }
const Inventory* GetInventory() const { return &this->mInventory; }
const ItemFlag GetCurrentItem() const { return this->GetInventory()->GetCurrentItem(); }
void SetCurrentItem(ItemFlag item) { this->GetInventory()->SetCurrentItem(item); }
const bool HasItem(int flag) const { return this->GetInventory()->HasItem(flag); }
const u16 GetNumRupees() const { return this->GetInventory()->GetNumRupees(); }
const u16 GetRestrictions() const { return this->GetInventory()->GetRestrictions(); }
const bool HasUnk12(int value) const { return this->GetInventory()->HasUnk12(value); }
const bool HasRestriction(int flag) const { return this->GetInventory()->HasRestriction(flag); }
const u8 GetTearsAmount() const { return this->GetInventory()->GetTearsAmount(); }
const u8 GetKeyAmount() const { return this->GetInventory()->GetKeyAmount(); }
void SetTearsAmount(u8 amount) { this->GetInventory()->SetTearsAmount(amount); }
void SetKeyAmount(u8 amount) { this->GetInventory()->SetKeyAmount(amount); }
const UpgradeCapacity GetQuiverCap() const { return this->GetInventory()->GetQuiverCap(); }
void SetQuiverCap(UpgradeCapacity value) { this->GetInventory()->SetQuiverCap(value); }
const UpgradeCapacity GetBombsCap() const { return this->GetInventory()->GetBombsCap(); }
void SetBombsCap(UpgradeCapacity value) { this->GetInventory()->SetBombsCap(value); }
const UpgradeCapacity GetArrowAmount() const { return this->GetInventory()->GetArrowAmount(); }
void SetArrowAmount(UpgradeCapacity value) { this->GetInventory()->SetArrowAmount(value); }
const UpgradeCapacity GetBombAmount() const { return this->GetInventory()->GetBombAmount(); }
void SetBombAmount(UpgradeCapacity value) { this->GetInventory()->SetBombAmount(value); }
void FlipUnk12(int value) { this->GetInventory()->FlipUnk12(value); }
// clang-format on
ItemManager();
~ItemManager() {}
// overlay 0
void func_ov000_020a89bc();
bool func_ov000_020a89d4();
bool func_ov000_020a8a0c();
void func_ov000_020a8a5c();
bool func_ov000_020a8a74();
UnkStruct_ItemManager_20_00 *func_ov000_020a8a90();
UnkStruct_ItemManager_20_04 *func_ov000_020a8aa4();
UnkStruct_ItemManager_20_0C *func_ov000_020a8ab8();
UnkStruct_ItemManager_20_10 *func_ov000_020a8acc();
static UnkStruct_ov000_020afc48 *func_ov000_020a8974(ItemFlag itemFlag);
static ItemFlag GetEquippedItemFlag(ItemId itemId);
// overlay 1
void func_ov001_020bc24c();
void func_ov001_020bc27c();
void func_ov001_020bc29c();
void func_ov001_020bc2b8();
// overlay 110
static u32 GetBmgIDFromItem(ItemId itemId);
static AdventureFlag GetAdvFlagFromItem(ItemId itemId);
};
class TreasureManager : public AutoInstance<TreasureManager> {
public:
/* 28 */ unk8 mUnk_00[0x3C - 0x00];
/* 3C */ s16 mUnk_3C[TreasureType_Max]; // treasures
/* 5C */ unk16 mUnk_5C;
/* 5E */ unk16 mUnk_5E;
/* 60 */ STRUCT_PAD(0x60, 0x7E);
/* 7E */ u16 mUnk_7E;
/* 80 */
TreasureManager();
~TreasureManager();
// overlay 0
void func_ov000_020a9b10(void *param1);
static unk32 func_ov000_020a9b2c(unk32 param1);
static unk32 func_ov000_020a9b3c(unk32 param1);
unk32 func_ov000_020a9b4c(unk32 param1);
bool func_ov000_020a9c4c(TreasureType type);
bool func_ov000_020a9c64();
unk32 func_ov000_020a9c90(TreasureType type);
bool func_ov000_020a9ca4(TreasureType type);
void func_ov000_020a9cbc(TreasureType type, s32 amount);
static u32 func_ov000_020a9cfc(u8 *param1, u8 param2);
static unk32 func_ov000_020a9d78(unk32 param1);
static unk32 func_ov000_020a9e14(unk32 param1);
static unk32 func_ov000_020a9eb0(unk32 param1);
static unk32 func_ov000_020a9f4c(unk32 param1);
ItemId func_ov000_020aa02c(ItemId itemId);
void func_ov000_020aa0ac(ItemId itemId);
static TreasureManager *Create();
// overlay 1
static void Destroy();
};
extern TreasureManager *gpTreasureManager;
extern UnkStruct_ov000_020afc48 data_ov000_020afc48[ItemFlag_EQUIP_COUNT];
extern const u8 gQuiverCapacities[UpgradeCapacity_Max];
extern const u8 gBombBagCapacities[UpgradeCapacity_Max];