mirror of
https://github.com/zeldaret/st
synced 2026-08-05 09:34:10 -04:00
04d20febb1
* delink the overlay * ItemManager_101 OK * UnkStruct_027e0ce0_40_101 OK * PlayerLinkActor_A0_1C_101 OK * UnkStruct_027e09a4_54_101 OK * UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
294 lines
7.0 KiB
C++
294 lines
7.0 KiB
C++
#pragma once
|
|
|
|
#include "Player/PlayerActorBase.hpp"
|
|
|
|
class UnkStruct_027e0ce0_40;
|
|
class UnkStruct_027e0ce0_40_328;
|
|
class UnkStruct_027e0ce0_40_150;
|
|
class PlayerLinkActor_A0_38;
|
|
class ItemManager;
|
|
|
|
class PlayerLinkActor_A0_04 {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
|
|
// overlay 0
|
|
void func_ov000_02088268();
|
|
};
|
|
|
|
class PlayerLinkActor_A0_10 {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
/* 04 */ unk32 mUnk_04;
|
|
|
|
/* 00 */ virtual ~PlayerLinkActor_A0_10();
|
|
|
|
// overlay 31
|
|
void func_ov031_020e076c();
|
|
};
|
|
|
|
class PlayerLinkActor_A0_14 {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
|
|
/* 00 */ virtual ~PlayerLinkActor_A0_14();
|
|
};
|
|
|
|
class PlayerLinkActor_A0_18 {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
|
|
~PlayerLinkActor_A0_18();
|
|
|
|
// overlay 82
|
|
void func_ov082_02157bb8();
|
|
};
|
|
|
|
class PlayerLinkActor_A0_1C {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
/* 04 */ unk16 mUnk_04;
|
|
/* 06 */ bool mUnk_06;
|
|
/* 07 */ STRUCT_PAD(0x07, 0x0C);
|
|
/* 0C */ ActorRef mUnk_0C;
|
|
/* 10 */
|
|
|
|
PlayerLinkActor_A0_1C(unk32 param1);
|
|
|
|
// overlay 101
|
|
void func_ov101_02183290();
|
|
};
|
|
|
|
class PlayerLinkActor_A0_28 {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
/* 04 */ unk32 mUnk_04;
|
|
/* 08 */ unk32 mUnk_08;
|
|
/* 0C */
|
|
|
|
PlayerLinkActor_A0_28(PlayerLinkActor_A0_10 *param1, PlayerLinkActor_A0_14 *param2);
|
|
~PlayerLinkActor_A0_28();
|
|
};
|
|
|
|
class PlayerLinkActor_A0_2C {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
|
|
PlayerLinkActor_A0_2C();
|
|
|
|
// overlay 0
|
|
void func_ov000_0208e704();
|
|
};
|
|
|
|
class PlayerLinkActor_A0_34 {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
|
|
PlayerLinkActor_A0_34();
|
|
|
|
// overlay 0
|
|
void func_ov000_02082748();
|
|
};
|
|
|
|
class PlayerLinkActor_A0_38_04_Base : public LinkList<PlayerLinkActor_A0_38_04_Base> {
|
|
public:
|
|
/* 00 (vtable) */
|
|
/* 04 (base) */
|
|
/* 0C */ unk32 mUnk_0C;
|
|
/* 10 */ PlayerLinkActor_A0_38 *mUnk_10;
|
|
/* 14 */
|
|
|
|
PlayerLinkActor_A0_38_04_Base(PlayerLinkActor_A0_38 *param1) {
|
|
this->mUnk_0C = 0;
|
|
this->mUnk_10 = param1;
|
|
}
|
|
|
|
/* 00 */ virtual void vfunc_00();
|
|
};
|
|
|
|
class PlayerLinkActor_A0_38_04 : public PlayerLinkActor_A0_38_04_Base {
|
|
public:
|
|
/* 00 (vtable) */
|
|
/* 04 (base) */
|
|
/* 0C */
|
|
|
|
PlayerLinkActor_A0_38_04(PlayerLinkActor_A0_38 *param1) :
|
|
PlayerLinkActor_A0_38_04_Base(param1) {}
|
|
|
|
// data_ov024_020d8250
|
|
/* 00 */ virtual void vfunc_00() override;
|
|
};
|
|
|
|
class PlayerLinkActor_A0_38_18 : public PlayerLinkActor_A0_38_04_Base {
|
|
public:
|
|
/* 00 (vtable) */
|
|
/* 04 (base) */
|
|
/* 0C */
|
|
|
|
PlayerLinkActor_A0_38_18(PlayerLinkActor_A0_38 *param1) :
|
|
PlayerLinkActor_A0_38_04_Base(param1) {}
|
|
|
|
// data_ov024_020d8244
|
|
/* 00 */ virtual void vfunc_00() override;
|
|
};
|
|
|
|
class PlayerLinkActor_A0_38 {
|
|
public:
|
|
/* 00 */ unk16 mUnk_00;
|
|
/* 02 */ unk16 mUnk_02;
|
|
/* 04 */ PlayerLinkActor_A0_38_04 mUnk_04;
|
|
/* 18 */ PlayerLinkActor_A0_38_18 mUnk_18;
|
|
/* 2C */ Vec2s mUnk_2C;
|
|
/* 30 */ u16 mUnk_30;
|
|
/* 32 */ unk16 mUnk_32;
|
|
/* 34 */ u16 mUnk_34;
|
|
/* 36 */ bool mUnk_36;
|
|
/* 37 */ bool mUnk_37;
|
|
/* 38 */
|
|
|
|
PlayerLinkActor_A0_38();
|
|
~PlayerLinkActor_A0_38();
|
|
|
|
void func_ov024_020d19d8();
|
|
};
|
|
|
|
class PlayerLinkActor_A0 {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
/* 04 */ PlayerLinkActor_A0_04 *mUnk_04;
|
|
/* 08 */ unk32 mUnk_08;
|
|
/* 0C */ unk32 mUnk_0C;
|
|
/* 10 */ PlayerLinkActor_A0_10 *mUnk_10;
|
|
/* 14 */ PlayerLinkActor_A0_14 *mUnk_14;
|
|
/* 18 */ PlayerLinkActor_A0_18 *mUnk_18;
|
|
/* 1C */ PlayerLinkActor_A0_1C *mUnk_1C;
|
|
/* 20 */ PlayerLinkActor_A0_38 *mUnk_20;
|
|
/* 24 */ void *mUnk_24;
|
|
/* 28 */ PlayerLinkActor_A0_28 *mUnk_28;
|
|
/* 2C */ PlayerLinkActor_A0_2C mUnk_2C;
|
|
/* 30 */ unk32 mUnk_30;
|
|
/* 34 */ PlayerLinkActor_A0_34 mUnk_34;
|
|
/* 38 */ PlayerLinkActor_A0_38 *mUnk_38;
|
|
/* 3C */ STRUCT_PAD(0x3C, 0x5C);
|
|
/* 5C */ UnkStruct_PlayerGet_64 mUnk_5C;
|
|
/* 68 */ unk32 mUnk_68;
|
|
/* 6C */ unk32 mUnk_6C;
|
|
/* 70 */ u32 mUnk_70;
|
|
/* 74 */ unk32 mUnk_74;
|
|
/* 78 */ bool mUnk_78;
|
|
/* 79 */ STRUCT_PAD(0x79, 0x7D);
|
|
/* 7D */ bool mUnk_7D;
|
|
/* 7E */ bool mUnk_7E;
|
|
/* 80 */ void *mUnk_80;
|
|
/* 84 */ unk32 mUnk_84;
|
|
/* 88 */ unk32 mUnk_88;
|
|
/* 8C */ unk32 mUnk_8C;
|
|
/* 90 */ unk32 mUnk_90;
|
|
/* 94 */
|
|
|
|
PlayerLinkActor_A0(ItemManager *pItemMgr, UnkStruct_027e0ce0_40 *param2, PlayerActorBase *pPlayer,
|
|
PlayerLinkActor_9C *param4);
|
|
~PlayerLinkActor_A0();
|
|
|
|
// overlay 0
|
|
bool func_ov000_02091f08(unk32 param1);
|
|
void func_ov000_020921e4(unk32 param1);
|
|
void func_ov000_02091ea0();
|
|
void func_ov000_020936ec();
|
|
u32 func_ov000_02093718();
|
|
u8 func_ov000_0209378c(); // bool?
|
|
void func_ov000_02093a04();
|
|
|
|
// overlay 1
|
|
void func_ov001_020bd2e0();
|
|
void func_ov001_020bd358();
|
|
void func_ov001_020bd388(bool param1, bool param2);
|
|
};
|
|
|
|
class PlayerLinkActor_A4 {
|
|
public:
|
|
/* 00 */ unk32 mUnk_00;
|
|
/* 04 */ unk32 mUnk_04;
|
|
/* 08 */ bool mUnk_08;
|
|
/* 09 */ unk8 mUnk_09;
|
|
/* 0A */ unk8 mUnk_0A;
|
|
/* 0B */ unk8 mUnk_0B;
|
|
/* 0C */
|
|
|
|
PlayerLinkActor_A4(PlayerActorBase *pPlayer, PlayerLinkActor_A0 *param2);
|
|
~PlayerLinkActor_A4();
|
|
};
|
|
|
|
class PlayerLinkActor_134 {
|
|
public:
|
|
/* 00 */ UnkStruct_PlayerGet_ec mUnk_00;
|
|
/* 04 */ unk32 mUnk_04;
|
|
/* 08 */
|
|
|
|
PlayerLinkActor_134() :
|
|
mUnk_00(NULL) {
|
|
this->mUnk_04 = 0;
|
|
}
|
|
|
|
~PlayerLinkActor_134() {
|
|
this->func_ov031_020db0fc();
|
|
}
|
|
|
|
// overlay 31
|
|
void func_ov031_020db0fc();
|
|
};
|
|
|
|
class PlayerLinkActor_1B0 : public UnkSystem7 {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 04 */ unk32 mUnk_04;
|
|
/* 08 */ unk32 mUnk_08;
|
|
/* 0C */
|
|
|
|
PlayerLinkActor_1B0();
|
|
// ~PlayerLinkActor_1B0() {}
|
|
};
|
|
|
|
class PlayerLinkActor : public PlayerActorBase {
|
|
public:
|
|
/* 000 (base) */
|
|
/* 094 */ UnkStruct_027e0ce0_40_150 *mUnk_094;
|
|
/* 098 */ UnkStruct_027e0ce0_40_328 *mUnk_098;
|
|
/* 09C */ PlayerLinkActor_9C *mUnk_09C;
|
|
/* 0A0 */ PlayerLinkActor_A0 *mUnk_0A0;
|
|
/* 0A4 */ PlayerLinkActor_A4 mUnk_0A4;
|
|
/* 0B0 */ u32 mUnk_0B0;
|
|
/* 0B4 */ bool mUnk_0B4;
|
|
/* 0B5 */ bool mUnk_0B5;
|
|
/* 0B6 */ bool mUnk_0B6;
|
|
/* 0B7 */ bool mUnk_0B7;
|
|
/* 0B8 */ bool mUnk_0B8;
|
|
/* 0B9 */ bool mUnk_0B9;
|
|
/* 0BA */ bool mUnk_0BA;
|
|
/* 0BB */ bool mUnk_0BB;
|
|
/* 0BC */ CellAnimObject mUnk_0BC;
|
|
/* 134 */ PlayerLinkActor_134 *mUnk_134;
|
|
/* 138 */ CellAnimObject mUnk_138; // sanctuary link icon animation
|
|
/* 1B0 */ PlayerLinkActor_1B0 mUnk_1B0[3];
|
|
/* 1D4 */
|
|
|
|
PlayerLinkActor(unk32 param1, ItemManager *param2, UnkStruct_027e0ce0_40 *param3, UnkStruct_027e0ce0_40_150 *param4);
|
|
~PlayerLinkActor();
|
|
|
|
// overlay 1
|
|
void func_ov001_020bcb60(UnkStruct_027e0ce0_40_328 *param1);
|
|
void func_ov001_020bcb70();
|
|
void func_ov001_020bcba8();
|
|
void func_ov001_020bcbd0(VecFx32 *pVec);
|
|
|
|
// overlay 21
|
|
void func_ov021_020ebda0();
|
|
void func_ov021_020ebda0(int);
|
|
|
|
// overlay 31
|
|
void func_ov031_020d96a4(PlayerLinkActor_A0 *param1, UnkStruct_027e0ce0_40 *param2);
|
|
void func_ov031_020d96a4(int, PlayerLinkActor_A0 *param1, UnkStruct_027e0ce0_40 *param2);
|
|
void func_ov031_020dccf0();
|
|
void func_ov031_020dccf0(int);
|
|
};
|