mirror of
https://github.com/zeldaret/st
synced 2026-08-06 09:53:03 -04:00
04d20febb1
* delink the overlay * ItemManager_101 OK * UnkStruct_027e0ce0_40_101 OK * PlayerLinkActor_A0_1C_101 OK * UnkStruct_027e09a4_54_101 OK * UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
16 lines
299 B
C++
16 lines
299 B
C++
#pragma once
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#include <math.h>
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#include <types.h>
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class UnkStruct_027e0d30 : public AutoInstance<UnkStruct_027e0d30> {
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public:
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// overlay 31
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void func_ov031_020d9684(u16 param1, VecFx32 *param2);
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// overlay 101
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static void Destroy();
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};
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extern UnkStruct_027e0d30 *data_027e0d30;
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