mirror of
https://github.com/zeldaret/st
synced 2026-08-06 09:53:03 -04:00
8d759ee331
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
#pragma once
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#include "System/SysNew.hpp"
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#include "types.h"
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class EntranceInfo;
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//! TODO: use AutoInstance
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class UnkStruct_ov018_020c5ac0 {
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public:
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/* 00 */ bool mUnk_00;
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/* 00 */ bool mUnk_01;
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/* 00 */ u16 mUnk_02;
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/* 04 */
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// overlay 0
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void func_ov000_0206f61c(unk32 param1);
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// overlay 1
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void func_ov001_020bde6c();
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void func_ov001_020bde7c();
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void func_ov001_020bde90(const EntranceInfo *param1);
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void func_ov001_020bdfa0(const EntranceInfo *param1);
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void func_ov001_020bdfb8(const EntranceInfo *param1);
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void func_ov001_020be030();
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// overlay 18
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UnkStruct_ov018_020c5ac0();
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void SetInstance();
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static UnkStruct_ov018_020c5ac0 *Create(void);
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};
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extern UnkStruct_ov018_020c5ac0 *data_027e099c;
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class UnkStruct_ov000_020b50c0 {
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public:
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/* 00 */ STRUCT_PAD(0x00, 0x94);
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/* 94 */ unk32 mUnk_94;
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/* 98 */ unk32 mUnk_98;
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/* 9C */ unk16 mUnk_9C;
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/* 9E */ unk8 mUnk_9E;
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/* 9F */ unk8 mUnk_9F;
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/* A0 */ unk8 mUnk_A0;
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/* A1 */ unk8 mUnk_A1;
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/* A2 */ unk8 mUnk_A2;
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/* A3 */ unk8 mUnk_A3;
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/* A4 */ unk16 mUnk_A4;
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/* A6 */ unk16 mUnk_A6;
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/* A8 */ unk32 mUnk_A8[9];
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/* CC */ void *mUnk_CC;
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/* D0 */ void *mUnk_D0;
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/* D4 */ void *mUnk_D4;
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/* D8 */ void *mUnk_D8;
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/* DC */ void *mUnk_DC;
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/* E0 */ void *mUnk_E0;
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/* E4 */ unk32 mUnk_E4;
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UnkStruct_ov000_020b50c0();
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// overlay 0
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void func_ov000_02069c78(void);
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void func_ov000_02069d3c(unk32 param1);
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void func_ov000_02069d7c(unk32 param1);
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void func_ov000_02069f58(void);
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void func_ov000_0206a014(void);
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void func_ov000_0206a260(unk32 param1, unk32 param2, unk32 param3);
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void func_ov000_0206a52c(unk32 param1);
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bool func_ov000_0206a5cc(unk32 param1);
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void *func_ov000_0206a5d8(unk32 param1);
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void func_ov000_0206a5fc(void);
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void func_ov000_0206a6a4(unk32 param1);
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void func_ov000_0206a704(unk32 param1);
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void func_ov000_0206a740(void);
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void func_ov000_0206a758(void);
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void func_ov000_0206a77c(void);
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// overlay 1
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void func_ov001_020bd854(void);
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void func_ov001_020bd87c(void);
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void func_ov001_020bd8ac(void);
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void func_ov001_020bd8dc(void);
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void func_ov001_020bd8e8(void);
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void func_ov001_020bd910(void);
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void func_ov001_020bd934(bool param1);
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void func_ov001_020bd970(const EntranceInfo *param1);
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void func_ov001_020bde5c(void);
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void func_ov001_020bde04(const EntranceInfo *param1);
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void func_ov001_020bde4c(const EntranceInfo *param1);
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// overlay 18
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UnkStruct_ov018_020c5ac0 *func_ov018_020c5718(void);
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};
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extern UnkStruct_ov000_020b50c0 data_ov000_020b50c0;
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