Files
st/include/Unknown/UnkStruct_ov000_020b52e8.hpp
T
Yanis 8d759ee331 Decompile overlay 1 (Part 7) (#106)
* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
2026-07-13 18:41:32 +02:00

26 lines
555 B
C++

#pragma once
#include "Actor/ActorUnkMLCK.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_ov000_020b52e8 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk16 mUnk_10;
/* 10 */ unk8 mUnk_12;
/* 10 */ unk8 mUnk_13;
UnkStruct_ov000_020b52e8();
~UnkStruct_ov000_020b52e8();
// overlay 0
ActorUnkMLCK_B4_00 *func_ov000_0206f980(unk32 param1);
void func_ov000_0206f994();
};
extern UnkStruct_ov000_020b52e8 data_ov000_020b52e8;