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https://github.com/zeldaret/st
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8d759ee331
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
26 lines
555 B
C++
26 lines
555 B
C++
#pragma once
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#include "Actor/ActorUnkMLCK.hpp"
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#include "global.h"
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#include "types.h"
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class UnkStruct_ov000_020b52e8 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ unk16 mUnk_10;
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/* 10 */ unk8 mUnk_12;
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/* 10 */ unk8 mUnk_13;
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UnkStruct_ov000_020b52e8();
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~UnkStruct_ov000_020b52e8();
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// overlay 0
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ActorUnkMLCK_B4_00 *func_ov000_0206f980(unk32 param1);
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void func_ov000_0206f994();
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};
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extern UnkStruct_ov000_020b52e8 data_ov000_020b52e8;
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