Files
st/src/101_SceneInitLand/MapObjectProfile_Derived6_101.cpp
T
Yanis 04d20febb1 Decompile overlay 101 (#118)
* delink the overlay

* ItemManager_101 OK

* UnkStruct_027e0ce0_40_101 OK

* PlayerLinkActor_A0_1C_101 OK

* UnkStruct_027e09a4_54_101 OK

* UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
2026-07-20 01:30:08 +02:00

24 lines
639 B
C++

#include "MapObject/MapObjectProfile.hpp"
#include "Unknown/UnkStruct_027e09c0.hpp"
extern UnkStruct_027e09c0_04 data_ov031_02118900;
// probably not here but this is unused
struct UnkStruct_ov101_021839c8 {
/* 00 */ unk32 mUnk_00;
/* 00 */ unk32 mUnk_04;
/* 00 */ unk32 mUnk_08;
UnkStruct_ov101_021839c8() {
this->mUnk_04 = 0x10002;
this->mUnk_00 = 0x10006;
this->mUnk_08 = 0x10009;
}
};
static const UnkStruct_ov101_021839c8 data_ov101_021839c8;
void MapObjectProfile_Derived6::vfunc_10() {
this->MapObjectProfile_Derived2::vfunc_10();
data_ov031_02118900.func_ov000_0207f4d4();
}