mirror of
https://github.com/zeldaret/st
synced 2026-10-07 13:25:33 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
167 lines
4.4 KiB
C++
167 lines
4.4 KiB
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "ActorSpinut.hpp"
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#include "Map/MapObjectId.hpp"
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#include "global.h"
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#include "types.h"
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enum ActorKeeseState_ {
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ActorKeeseState_0 = 0,
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ActorKeeseState_1 = 1,
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ActorKeeseState_2 = 2,
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ActorKeeseState_3 = 3,
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ActorKeeseState_4 = 4,
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ActorKeeseState_5 = 5,
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ActorKeeseState_6 = 6,
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ActorKeeseState_7 = 7,
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ActorKeeseState_8 = 8,
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ActorKeeseState_9 = 9,
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ActorKeeseState_Max
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};
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class ActorKeese;
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class UnkStruct_ov000_020b34c4 {
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public:
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/* 00 (vtable) */
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/* 04 */ MapObjectId mUnk_04;
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/* 08 */
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UnkStruct_ov000_020b34c4(MapObjectId param1) :
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mUnk_04(param1) {}
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// data_ov000_020b34c4
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/* 00 */ virtual bool vfunc_00(MapObject *param1);
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};
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class UnkStruct_ov032_0212251c : public UnkStruct_ov000_020b34c4 {
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public:
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/* 00 (base) */
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/* 08 */
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UnkStruct_ov032_0212251c();
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// data_ov032_0212251c
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/* 00 */ virtual bool vfunc_00(MapObject *param1) override;
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VecFx32 *func_020170ac(VecFx32 *param1);
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};
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class ActorKeese_2AC : public UnkStruct_ov031_Items_00 {
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public:
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/* 00 (base) */
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/* 04 */ STRUCT_PAD(0x04, 0x08);
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/* 08 */ ActorKeese *mUnk_08;
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/* 0C */ VecFx32 mUnk_0C;
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/* 18 */
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ActorKeese_2AC(ActorKeese *param1);
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// data_ov032_02122528
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/* 00 */ virtual ~ActorKeese_2AC() override;
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1, unk32 param2) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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};
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class ModelRender_ov032_02122568 : public UnkStruct_ov000_020b3268 {
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public:
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/* 00 (base) */
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/* 60 */ STRUCT_PAD(0x60, 0x6C);
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/* 6C */ unk32 mUnk_6C;
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/* 70 */
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ModelRender_ov032_02122568(G3d_Model *pModel);
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// data_ov032_02122568
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};
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class ActorKeese_284 : public UnkSystem7 {
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public:
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/* 00 (base) */
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/* 04 */ unk32 mUnk_04;
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/* 04 */ unk32 mUnk_08;
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/* 0C */
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ActorKeese_284();
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};
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class ActorKeese : public Actor_Derived2 {
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public:
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/* 000 (base) */
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/* 0B0 */ ModelRender_ov032_02122568 mUnk_0B0;
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/* 120 */ ActorSpinut_110 mUnk_120;
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/* 1B0 */ STRUCT_PAD(0x1B0, 0x1CC);
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/* 1CC */ ActorSpinut_1BC mUnk_1CC;
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/* 20C */ STRUCT_PAD(0x20C, 0x228);
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/* 228 */ unk16 mUnk_228;
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/* 22A */ unk16 mUnk_22A;
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/* 22C */ Actor_Derived1_EC mUnk_22C;
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/* 244 */ unk16 mUnk_244;
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/* 246 */ unk16 mUnk_246;
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/* 248 */ Actor_9C mUnk_248;
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/* 268 */ UnkStruct_ActorUnkCANS_224 mUnk_268;
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/* 278 */ UnkSystem7 mUnk_278;
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/* 27C */ unk32 mUnk_27C;
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/* 280 */ unk32 mUnk_280;
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/* 284 */ ActorKeese_284 mUnk_284[0x2];
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/* 29C */ fx32 mUnk_29C;
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/* 2A0 */ fx32 mUnk_2A0;
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/* 2A4 */ unk32 mUnk_2A4;
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/* 2A8 */ fx16 mUnk_2A8;
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/* 2AC */ ActorKeese_2AC mUnk_2AC;
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/* 2C4 */ VecFx32 mUnk_2C4;
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/* 2D0 */ Actor_38 *mUnk_2D0;
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/* 2D4 */ ActorRef mUnk_2D4;
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/* 2D8 */
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ActorKeese();
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/* 18 */ virtual bool Init(unk32 param1) override;
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/* 20 */ virtual void Update() override;
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/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
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void func_ov032_0211e0c0();
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void func_ov032_0211e0d4(s16 param1, unk32 param2);
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void func_ov032_0211e308();
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void func_ov032_0211e380();
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void func_ov032_0211e40c();
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void SetState(ActorState state);
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void func_ov032_0211e468();
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void func_ov032_0211e9ec();
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void func_ov032_0211eb60();
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void func_ov032_0211ece8();
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void func_ov032_0211ee5c();
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void func_ov032_0211f054();
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void func_ov032_0211f0a8();
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void func_ov032_0211f1f0();
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void func_ov032_0211f1f4();
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void func_ov032_0211f300();
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void func_ov032_0211f310();
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void func_ov032_0211f3ac();
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void func_ov032_0211f404();
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void func_ov032_0211f4a4();
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void func_ov032_0211f50c();
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void func_ov032_0211f560();
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void func_ov032_0211f58c();
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void func_ov032_0211f604();
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void func_ov032_0211f614();
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void func_ov032_0211f6bc();
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void func_ov032_0211f804();
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bool func_ov032_0211f93c(VecFx32 *param1, unk32 param2);
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bool func_ov032_0211f9c4();
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bool func_ov032_0211fa4c(unk32 param1);
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static void func_ov032_0211faf0(void *param1, unk32 param2);
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};
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class ActorProfileKeese : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileKeese();
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/* 0C */ virtual Actor *Create();
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static ActorProfileKeese *GetProfile();
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};
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