Files
st/include/Actor/ActorUnkATTG.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

41 lines
838 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
enum ActorUnkATTGState_ {
ActorUnkATTGState_0 = 0,
ActorUnkATTGState_1 = 1,
ActorUnkATTGState_2 = 2,
ActorUnkATTGState_MAX
};
class ActorUnkATTG : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */
ActorUnkATTG();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 24 */ virtual void vfunc_24() override;
void func_ov031_020f3eec(ActorState state, unk32 param2);
bool func_ov031_020f4014();
};
class ActorProfileUnkATTG : public ActorProfile {
public:
/* 00 (base) */
/* 3A */
ActorProfileUnkATTG();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkATTG *GetProfile();
};