Files
st/include/Actor/ActorUnkEFSB.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

38 lines
903 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "ActorUnkZLSL_ZSRS.hpp"
#include "global.h"
#include "types.h"
class ActorUnkEFSB : public Actor {
public:
/* 000 (base) */
/* 094 */ unk32 mUnk_094;
/* 098 */ ModelRender mUnk_098;
/* 0F8 */ ActorUnkZLSL_27CC mUnk_0F8;
/* 154 */ ActorUnkZLSL_27CC mUnk_154;
/* 1B0 */ unk32 mUnk_1B0;
/* 1B4 */
ActorUnkEFSB();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 24 */ virtual void vfunc_24() override;
/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
/* 54 */ virtual void vfunc_54(unk32 param1);
};
class ActorProfileUnkEFSB : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkEFSB();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkEFSB *GetProfile();
};