mirror of
https://github.com/zeldaret/st
synced 2026-10-07 21:31:07 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
38 lines
903 B
C++
38 lines
903 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "ActorUnkZLSL_ZSRS.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkEFSB : public Actor {
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public:
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/* 000 (base) */
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/* 094 */ unk32 mUnk_094;
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/* 098 */ ModelRender mUnk_098;
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/* 0F8 */ ActorUnkZLSL_27CC mUnk_0F8;
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/* 154 */ ActorUnkZLSL_27CC mUnk_154;
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/* 1B0 */ unk32 mUnk_1B0;
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/* 1B4 */
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ActorUnkEFSB();
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/* 18 */ virtual bool Init(unk32 param1) override;
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/* 20 */ virtual void Update() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
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/* 54 */ virtual void vfunc_54(unk32 param1);
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};
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class ActorProfileUnkEFSB : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkEFSB();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkEFSB *GetProfile();
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};
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