mirror of
https://github.com/zeldaret/st
synced 2026-10-07 21:31:07 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
41 lines
766 B
C++
41 lines
766 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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enum ActorUnkFLENState_ {
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ActorUnkFLENState_0 = 0,
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ActorUnkFLENState_1 = 1,
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ActorUnkFLENState_2 = 2,
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ActorUnkFLENState_Max,
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};
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class ActorUnkFLEN : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ unk32 mUnk_94;
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/* 98 */
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ActorUnkFLEN();
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/* 18 */ virtual bool Init(int param1) override;
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/* 20 */ virtual void Update() override;
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void SetState(ActorState state);
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bool func_ov031_020f81f8();
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};
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class ActorProfileUnkFLEN : public ActorProfile {
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public:
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/* 00 (base) */
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/* 3C */
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ActorProfileUnkFLEN();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkFLEN *GetProfile();
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};
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