mirror of
https://github.com/zeldaret/st
synced 2026-10-07 13:25:33 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
44 lines
935 B
C++
44 lines
935 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Unknown/UnkSystem1.hpp"
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#include "global.h"
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#include "types.h"
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enum ActorUnkOBPCState_ {
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ActorUnkOBPCState_0 = 0,
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ActorUnkOBPCState_1 = 1,
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ActorUnkOBPCState_Max,
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};
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class ActorUnkOBPC : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ unk32 mUnk_94;
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/* 98 */ unk32 mUnk_98;
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/* 9C */ UnkSystem1_ov000_Derived2 mUnk_9C;
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/* D0 */
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ActorUnkOBPC();
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/* 18 */ virtual bool Init(unk32 param1) override;
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/* 20 */ virtual void Update() override;
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/* 24 */ virtual void vfunc_24() override;
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bool func_ov024_020d6f74(void);
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void SetState(ActorState state, int param2);
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bool func_ov024_020d7154(void);
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};
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class ActorProfileUnkOBPC : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkOBPC();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkOBPC *GetProfile();
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};
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