mirror of
https://github.com/zeldaret/st
synced 2026-10-07 21:31:07 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorUnkRMSV.hpp"
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#include "Render/ModelRender.hpp"
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#include "global.h"
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#include "types.h"
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class UnkStruct_ov063_02163784 : public UnkStruct_ov063_021632e4 {
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public:
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/* 00 (base) */
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/* 40 */
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UnkStruct_ov063_02163784(ModelRender *param1, UnkActorFileSystem2 *param2) :
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UnkStruct_ov063_021632e4(param1, param2) {};
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};
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class ActorUnkRBLS : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ ModelRender mUnk_94;
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/* F4 */ UnkStruct_ov063_02163784 mUnk_F4;
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/* 134 */ STRUCT_PAD(0x134, 0x160);
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/* 160 */
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ActorUnkRBLS();
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/* 18 */ virtual bool Init(unk32 param1) override;
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/* 20 */ virtual void Update(void) override;
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/* 24 */ virtual void vfunc_24(void) override;
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/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
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void func_ov063_0215f3d4(void);
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void func_ov063_0215f500(void);
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};
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class ActorProfileUnkRBLS : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkRBLS();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRBLS *GetProfile();
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};
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