Files
st/include/Actor/ActorUnkRMSBase.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

26 lines
713 B
C++

#pragma once
#include "Render/ModelRender.hpp"
#include "Unknown/UnkStruct_ov031_02114870.hpp"
#include "nitro/types.h"
#include "nns/g3d/g3d.h"
class ActorUnkRMSBase : public UnkStruct_ov031_02114870 {
public:
/* 00 (base) */
/* F4 */ ModelRender mUnk_F4;
/* 154 */ u8 mUnk_154;
/* 155 */ unk8 mUnk_155;
/* 156 */ STRUCT_PAD(0x156, 0x158);
/* 158 */
ActorUnkRMSBase();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 1C */ virtual void Setup() override;
/* 20 */ virtual void Update() override;
/* 24 */ virtual void vfunc_24() override;
/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
/* 58 */ virtual G3d_Model *vfunc_58() = 0;
};