mirror of
https://github.com/zeldaret/st
synced 2026-10-07 13:25:33 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
26 lines
713 B
C++
26 lines
713 B
C++
#pragma once
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_ov031_02114870.hpp"
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#include "nitro/types.h"
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#include "nns/g3d/g3d.h"
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class ActorUnkRMSBase : public UnkStruct_ov031_02114870 {
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public:
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/* 00 (base) */
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/* F4 */ ModelRender mUnk_F4;
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/* 154 */ u8 mUnk_154;
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/* 155 */ unk8 mUnk_155;
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/* 156 */ STRUCT_PAD(0x156, 0x158);
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/* 158 */
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ActorUnkRMSBase();
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/* 18 */ virtual bool Init(unk32 param1) override;
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/* 1C */ virtual void Setup() override;
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/* 20 */ virtual void Update() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
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/* 58 */ virtual G3d_Model *vfunc_58() = 0;
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};
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