Files
st/include/Actor/ActorUnkRMSD.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

38 lines
926 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorUnkRMSBase.hpp"
#include "Actor/ActorUnkRMSV.hpp"
#include "global.h"
#include "nns/g3d/g3d.h"
#include "types.h"
class ActorUnkRMSD : public ActorUnkRMSBase {
public:
/* 00 (base) */
/* 158 */ UnkStruct_ov063_021632e4 mUnk_158;
/* 198 */ STRUCT_PAD(0x198, 0x1D4); //! INFO: Force alignment to match ::Create
/* 1D4 */
ActorUnkRMSD();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update(void) override;
/* 24 */ virtual void vfunc_24(void) override;
/* 54 */ virtual G3d_Model *vfunc_54(void);
/* 58 */ virtual G3d_Model *vfunc_58(void);
};
class ActorProfileUnkRMSD : public ActorProfile_Derived1 {
public:
/* 00 (base) */
/* D8 */
ActorProfileUnkRMSD();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRMSD *GetProfile();
};