mirror of
https://github.com/zeldaret/st
synced 2026-10-08 05:34:09 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorId.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor/ActorUnkRMSBase.hpp"
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#include "Actor/ActorUnkRMSV.hpp"
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#include "global.h"
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#include "nns/g3d/g3d.h"
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#include "types.h"
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struct UnkStruct_data_ov063_02163388 {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ ActorId mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk32 mUnk_14;
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};
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class ActorUnkRMSW : public ActorUnkRMSBase {
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public:
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/* 00 (base) */
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/* 158 */ UnkStruct_ov063_021632e4 mUnk_158;
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/* 198 */ STRUCT_PAD(0x198, 0x1D4); //! INFO: Force alignment to match ::Create
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/* 1D4 */
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ActorUnkRMSW();
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/* 18 */ virtual bool Init(unk32 param1) override;
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/* 20 */ virtual void Update(void) override;
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/* 24 */ virtual void vfunc_24(void) override;
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/* 54 */ virtual G3d_Model *vfunc_54(void) override;
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/* 58 */ virtual G3d_Model *vfunc_58(void) override;
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};
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class ActorProfileUnkRMSW : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkRMSW();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRMSW *GetProfile();
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};
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