Files
st/include/Actor/ActorUnkSCCN.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

54 lines
1007 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "MapObject/MapObject.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSCCN_B8 {
public:
/* 00 (vtable) */
/* 04 */ ActorRef mUnk_04;
/* 08 */ VecFx32 *mUnk_08;
/* 0C */ MapObject_10_Base *mUnk_0C;
/* 10 */
ActorUnkSCCN_B8();
// data_ov000_020b287c
/* 00 */ virtual ~ActorUnkSCCN_B8();
/* 08 */ virtual void vfunc_08();
};
class MapObject_10_SCCN : public MapObject_10 {
public:
/* 00 (base) */
/* 24 */
MapObject_10_SCCN() {}
};
class ActorUnkSCCN : public Actor {
public:
/* 00 (base) */
/* 94 */ MapObject_10_SCCN mUnk_94;
/* B8 */ ActorUnkSCCN_B8 mUnk_B8;
/* C8 */
ActorUnkSCCN();
/* 18 */ virtual bool Init(unk32 param1) override;
};
class ActorProfileUnkSCCN : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSCCN();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSCCN *GetProfile();
};