Files
st/include/Actor/ActorUnkSWOB.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

48 lines
1003 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorRef.hpp"
#include "global.h"
#include "types.h"
enum ActorUnkSWOBState_ {
ActorUnkSWOBState_0 = 0,
ActorUnkSWOBState_1 = 1,
ActorUnkSWOBState_2 = 2,
ActorUnkSWOBState_Max,
};
class ActorUnkSWOB : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ unk32 mUnk_98;
/* 9C */ unk16 mUnk_9C;
/* 9C */ unk16 mUnk_9E;
/* A0 */ unk16 mUnk_A0;
/* A0 */ unk16 mUnk_A2;
/* A4 */ ActorRefElem mUnk_A4[5];
/* B8 */
ActorUnkSWOB();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
bool func_ov000_0209a948(void);
void SetState(ActorState state);
void func_ov000_0209aa30(void);
};
class ActorProfileUnkSWOB : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSWOB();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSWOB *GetProfile();
};