Files
st/include/Actor/ActorUnkSWTM.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

68 lines
1.5 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
enum ActorUnkSWTMState_ {
ActorUnkSWTMState_0 = 0,
ActorUnkSWTMState_1 = 1,
ActorUnkSWTMState_2 = 2,
ActorUnkSWTMState_3 = 3,
ActorUnkSWTMState_Max,
};
class ActorUnkSWTM_B0 {
public:
/* 00 */ unk32 mUnk_00;
ActorUnkSWTM_B0() {
this->mUnk_00 = 0;
};
};
class ActorUnkSWTM : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ unk32 mUnk_98;
/* 9C */ unk16 mUnk_9C;
/* 9C */ unk16 mUnk_9E;
/* A0 */ unk16 mUnk_A0;
/* A0 */ s16 mUnk_A2;
/* A4 */ u32 mUnk_A4;
/* A8 */ u32 mUnk_A8;
/* AC */ bool mUnk_AC;
/* AC */ unk8 mUnk_AD; // pad?
/* AC */ unk8 mUnk_AE; // pad?
/* AC */ unk8 mUnk_AF; // pad?
/* B0 */ ActorUnkSWTM_B0 mUnk_B0[5]; // unused?
/* C4 */
ActorUnkSWTM();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 24 */ virtual void vfunc_24() override;
/* 4C */ virtual ~ActorUnkSWTM() override;
void SetState(ActorState state);
bool func_ov000_0209afe4(void);
unk32 func_ov000_0209b038(void);
void func_ov000_0209b160(void);
void func_ov000_0209b184(void);
void func_ov000_0209b1d0(void);
};
class ActorProfileUnkSWTM : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSWTM();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSWTM *GetProfile();
};