mirror of
https://github.com/zeldaret/st
synced 2026-10-11 06:40:48 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
41 lines
906 B
C++
41 lines
906 B
C++
#include "Actor/ActorUnkLBCK.hpp"
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#include "Actor/Actor_Derived1.hpp"
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#include <dsprot.h>
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static ActorUnkLBCK *data_ov001_020c46f8 = NULL;
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void func_ov001_020bfeec(void) {
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data_ov001_020c46f8->func_ov000_020984d0();
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}
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void func_ov001_020bfefc(void) {
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data_ov001_020c46f8->func_ov000_020984d0();
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}
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void func_ov001_020bff0c(void) {
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data_ov001_020c46f8->func_ov001_020bff2c();
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}
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void func_ov001_020bff1c(void) {
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data_ov001_020c46f8->func_ov000_020984d0();
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}
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void Actor_Derived1::func_ov001_020bff2c(void) {
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this->Actor_Derived1::Setup();
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}
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void ActorUnkLBCK::func_ov001_020bff34() {
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data_ov001_020c46f8 = this;
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DSProt_DetectFlashcart(func_ov001_020bfeec);
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if (DSProt_DetectNotEmulator(func_ov001_020bff0c) != true) {
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func_ov001_020bfefc();
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}
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DSProt_DetectDummy(func_ov001_020bff1c);
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data_ov001_020c46f8 = NULL;
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this->func_ov062_02159618();
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}
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