Files
st/src/001_SceneInit/code_020bfeec.cpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

41 lines
906 B
C++

#include "Actor/ActorUnkLBCK.hpp"
#include "Actor/Actor_Derived1.hpp"
#include <dsprot.h>
static ActorUnkLBCK *data_ov001_020c46f8 = NULL;
void func_ov001_020bfeec(void) {
data_ov001_020c46f8->func_ov000_020984d0();
}
void func_ov001_020bfefc(void) {
data_ov001_020c46f8->func_ov000_020984d0();
}
void func_ov001_020bff0c(void) {
data_ov001_020c46f8->func_ov001_020bff2c();
}
void func_ov001_020bff1c(void) {
data_ov001_020c46f8->func_ov000_020984d0();
}
void Actor_Derived1::func_ov001_020bff2c(void) {
this->Actor_Derived1::Setup();
}
void ActorUnkLBCK::func_ov001_020bff34() {
data_ov001_020c46f8 = this;
DSProt_DetectFlashcart(func_ov001_020bfeec);
if (DSProt_DetectNotEmulator(func_ov001_020bff0c) != true) {
func_ov001_020bfefc();
}
DSProt_DetectDummy(func_ov001_020bff1c);
data_ov001_020c46f8 = NULL;
this->func_ov062_02159618();
}