mirror of
https://github.com/zeldaret/st
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0b367ecdfb
* started ActorManager_001.cpp * create, ctor, dtor * prog * fix build * fix build issues * progress * struct comments * match ClearInstance
183 lines
5.5 KiB
C++
183 lines
5.5 KiB
C++
#pragma once
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#include "Actor/ActorId.hpp"
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#include "Actor/ActorRef.hpp"
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#include "Actor/ActorType.hpp"
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#include "Physics/Cylinder.hpp"
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#include "System/SysNew.hpp"
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#include "flags.h"
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#include "global.h"
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#include "nitro/math.h"
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#include "types.h"
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class Actor_5c_Base {
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public:
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/* 00 */ Vec3p mUnk_00;
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/* 0c */ s16 mUnk_0c;
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/* 0e */ unk16 mUnk_0e; // padding?
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/* 10 */
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Actor_5c_Base() {};
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};
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class Actor_5c : public Actor_5c_Base {
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public:
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/* 00 (base) */
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Actor_5c() {};
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void func_ov000_020975f8();
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};
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class UnkStruct_ov000_020b539c {
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public:
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/* 00 */ Actor_5c_Base mUnk_00[3];
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/* 30 */ ActorType *mUnk_30;
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/* 34 */
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ActorType **func_ov000_02073dc();
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ActorType **func_ov000_02073e8();
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ActorType *func_ov000_020974dc(u32 id);
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};
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typedef u32 ActorFlags;
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enum ActorFlag_ {
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ActorFlag_Alive = FLAG(0, 0),
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ActorFlag_Visible = FLAG(0, 1),
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ActorFlag_2 = FLAG(0, 2),
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ActorFlag_Active = FLAG(0, 3), // stops updating if false
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ActorFlag_4 = FLAG(0, 4),
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ActorFlag_5 = FLAG(0, 5),
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ActorFlag_6 = FLAG(0, 6),
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ActorFlag_7 = FLAG(0, 7),
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ActorFlag_Grabbed = FLAG(0, 8),
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ActorFlag_9 = FLAG(0, 9),
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ActorFlag_Interacting = FLAG(0, 10), // set when player interacts with actor
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ActorFlag_11 = FLAG(0, 11),
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ActorFlag_12 = FLAG(0, 12),
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ActorFlag_13 = FLAG(0, 13),
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ActorFlag_14 = FLAG(0, 14),
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ActorFlag_15 = FLAG(0, 15),
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ActorFlag_16 = FLAG(0, 16),
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ActorFlag_17 = FLAG(0, 17),
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ActorFlag_18 = FLAG(0, 18),
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ActorFlag_19 = FLAG(0, 19),
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ActorFlag_20 = FLAG(0, 20),
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ActorFlag_21 = FLAG(0, 21),
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ActorFlag_22 = FLAG(0, 22),
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ActorFlag_23 = FLAG(0, 23),
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ActorFlag_24 = FLAG(0, 24),
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ActorFlag_25 = FLAG(0, 25),
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ActorFlag_26 = FLAG(0, 26),
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ActorFlag_27 = FLAG(0, 27),
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ActorFlag_28 = FLAG(0, 28),
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ActorFlag_29 = FLAG(0, 29),
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ActorFlag_30 = FLAG(0, 30),
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ActorFlag_31 = FLAG(0, 31),
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};
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class Actor : public SysObject {
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public:
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/* 00 (vtable) */
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/* 04 */ Vec3p mPos;
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/* 10 */ Vec3p mPrevPos;
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/* 1c */ Vec3p mVel;
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/* 28 */ u16 mAngle;
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/* 2a */ unk16 mUnk_2a;
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/* 2c */ unk32 mUnk_2c; // gravity?
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/* 30 */ Cylinder *mUnk_30;
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/* 34 */ Cylinder *mUnk_34;
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/* 38 */ unk32 *mUnk_38;
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/* 3c */ unk32 mUnk_3c;
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/* 40 */ void *mUnk_40; // pointer to `Actor_c4`
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/* 44 */ u16 mUnk_44;
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/* 46 */ unk16 mUnk_46;
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/* 48 */ unk16 mUnk_48;
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/* 4a */ unk8 mUnk_4a;
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/* 4a */ unk8 mUnk_4b;
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/* 4c */ unk16 mUnk_4c;
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/* 4e */ s16 mUnk_4e;
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/* 50 */ volatile u16 mUnk_50;
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/* 52 */ u16 mUnk_52;
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/* 54 */ unk32 mUnk_54;
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/* 58 */ ActorFlags mFlags[1];
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/* 5c */ Actor_5c mUnk_5c;
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/* 6c */ u16 mUnk_6c; // actor user id?
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/* 6e */ u16 mUnk_6e;
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/* 70 */ u16 mUnk_70;
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/* 70 */ unk16 mUnk_72;
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/* 74 */ u8 mUnk_74;
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/* 74 */ u8 mUnk_75;
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/* 76 */ u16 mUnk_76;
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/* 78 */ u16 mUnk_78;
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/* 78 */ unk16 mUnk_7a;
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/* 7c */ unk32 mUnk_7c;
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/* 80 */ s16 mUnk_80;
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/* 80 */ unk16 mUnk_82;
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/* 84 */ unk32 mUnk_84;
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/* 88 */ unk32 mUnk_88;
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/* 8c */ ActorRef mRef;
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/* 90 */ ActorType *mType;
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/* 94 */
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/* 00 */ virtual void vfunc_00(Vec3p *param1);
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/* 04 */ virtual bool vfunc_04();
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/* 08 */ virtual unk16 vfunc_08();
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/* 0c */ virtual unk8 vfunc_0c();
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/* 10 */ virtual void vfunc_10();
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/* 14 */ virtual void vfunc_14();
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/* 18 */ virtual bool vfunc_18(unk32 param1);
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/* 1c */ virtual void vfunc_1c();
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/* 20 */ virtual void vfunc_20();
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/* 24 */ virtual void vfunc_24();
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/* 28 */ virtual void vfunc_28();
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/* 2c */ virtual void vfunc_2c(unk32 param1);
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/* 30 */ virtual void vfunc_30();
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/* 34 */ virtual unk32 vfunc_34();
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/* 38 */ virtual unk32 vfunc_38(unk32 param1);
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/* 3c */ virtual bool vfunc_3c(unk32 param2, Vec3p *param3);
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/* 40 */ virtual void vfunc_40();
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/* 44 */ virtual void vfunc_44();
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/* 48 */ virtual void vfunc_48();
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/* 4c */ virtual ~Actor();
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/* 54 */
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unk32 func_01fff5d0(unk32 param1, unk32 param2);
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void ResetFlags() {
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*(u32 *) this->mFlags = 0;
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}
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Actor();
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void func_ov000_0209848c(ActorType *param1);
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void func_ov000_020984b0();
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void func_ov000_020984b4();
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void func_ov000_020984b8();
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void func_ov000_020984bc();
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void func_ov000_020984c0();
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void func_ov000_020984c4();
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unk32 func_ov000_020984c8();
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void func_ov000_020984d0();
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void func_ov000_020984f0();
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unk32 func_ov000_02098910(unk32 param1, unk32 param2);
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s32 func_ov000_02098518(unk32 *param1);
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void func_ov000_0209853c();
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s32 func_ov000_02098554();
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s16 func_ov000_0209856c();
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s8 func_ov000_02098578();
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s32 func_ov000_02098584();
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s32 func_ov000_020985f0(void *param1);
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void func_ov000_0209862c(unk32 param1);
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void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, Actor_5c *param3, unk32 param4);
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void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, Actor_5c *param3);
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void func_ov000_020973f4(UnkStruct_ov000_020b539c *param1, ActorId param2, Actor_5c param3);
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void func_ov000_020989e0();
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unk32 func_ov000_02098a60(unk32 param1);
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void func_ov017_020bf5c4(Vec3p *param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
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};
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extern UnkStruct_ov000_020b539c data_ov000_020b539c;
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