mirror of
https://github.com/zeldaret/st
synced 2026-05-23 15:01:41 -04:00
3ab5bf6de9
* match random init * UnkSystem2_UnkSubSystem1_Derived1 related docs * match func_ov031_020e9108 and FileSelect_UnkClass7::vfunc_00 * improve func_02017ea4 * rename next functions * actor rupee improvements * update gitignore * fix broken match * fileselectmain improvements * fix broken match * more misc progress * fix build issues * fix regressions
161 lines
4.0 KiB
C++
161 lines
4.0 KiB
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorManager.hpp"
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#include "Actor/ActorType.hpp"
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#include "Actor/ActorUnk_ov000_020a8bb0.hpp"
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#include "Player/PlayerGet.hpp"
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#include "types.h"
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typedef u32 RupeeId;
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enum RupeeId_ {
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/* 0 */ RupeeId_Green,
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/* 1 */ RupeeId_Blue,
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/* 2 */ RupeeId_Red,
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/* 3 */ RupeeId_BigGreen,
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/* 4 */ RupeeId_BigRed,
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/* 5 */ RupeeId_Gold,
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/* 6 */ RupeeId_6,
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/* 7 */ RupeeId_7,
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};
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class Actor_9c {
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public:
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/* 00 (vtable) */
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/* 04 */
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/* 00 */ virtual void vfunc_00(); // corresponds to func_ov000_02097c14
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/* 04 */ virtual void vfunc_04(); // corresponds to func_ov000_02097c20
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/* 08 */
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Actor_9c();
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void func_ov000_02097bec();
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};
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struct Actor_c4_stack {
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unk32 param1;
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unk32 param2;
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};
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class Actor_c4_Base {
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public:
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Actor_c4_Base(void *param1, unk32 param2);
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};
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class Actor_c4 : public Actor_c4_Base {
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public:
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/* 00 (vtable) */
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk16 mUnk_08;
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/* 08 */ unk16 mUnk_0a;
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/* 0c */ unk16 mUnk_0c;
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/* 0c */ unk16 mUnk_0e;
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/* 10 */ unk16 mUnk_10;
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/* 10 */ unk16 mUnk_12;
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/* 14 */ unk32 mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1c */ unk32 mUnk_1c;
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/* 20 */ Actor *mUnk_20;
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/* 24 */
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/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2);
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/* 04 */ virtual void vfunc_04();
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/* 08 */ virtual void vfunc_08();
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/* 0c */ virtual void vfunc_0c(unk32 param1);
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/* 10 */
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Actor_c4(Actor *param1);
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void func_ov031_020f637c();
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void func_ov031_020f6374();
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void func_ov031_020f6384(unk32 param1);
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unk32 func_ov031_020f62e4(unk32 param1, unk32 param2);
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};
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class ActorRupee : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ u16 mUnk_94;
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/* 96 */ u16 mUnk_96;
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/* 98 */ u16 mUnk_98;
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/* 9a */ u16 mUnk_9a;
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/* 9c */ Actor_9c mUnk_9c;
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/* a0 */ unk32 mUnk_a0;
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/* a4 */ unk32 mUnk_a4;
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/* a8 */ unk32 mUnk_a8;
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/* ac */ unk32 mUnk_ac;
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/* b0 */ unk32 mUnk_b0;
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/* b4 */ unk32 mUnk_b4;
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/* b8 */ unk32 mUnk_b8;
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/* bc */ unk32 mUnk_bc;
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/* c0 */ unk32 mUnk_c0;
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/* c4 */ Actor_c4 mUnk_c4;
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/* e8 */ unk32 mUnk_e8;
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/* ec */ s16 mUnk_ec;
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/* f0 */ UnkStruct_PlayerGet_ec mUnk_f0;
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/* f4 */ bool mUnk_f4;
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/* f5 */ unk8 mUnk_f5;
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/* f6 */ unk8 mUnk_f6;
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/* f7 */ unk8 mUnk_f7;
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/* f8 */
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ActorRupee();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20() override;
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/* 2c */ virtual void vfunc_2c(unk32 param1) override;
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/* 4c */ virtual ~ActorRupee() override;
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void func_ov000_02098a88(unk32 param1, unk32 param2);
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void func_ov017_020bf9c8(ActorUnk_ov000_020a8bb0 *param1);
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void func_ov031_020e8d2c(Vec3p *param1, u8 param2, unk32 param3, unk32 param4);
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void func_ov031_020e8fec();
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void func_ov031_020e9068();
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void func_ov031_020e9108();
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void func_ov031_020e91a8();
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void func_ov031_020e9234();
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void func_ov031_020e9254();
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void func_ov031_020e92e0();
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void func_ov031_020e9310();
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void func_ov031_020e9428();
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void func_ov031_020e942c();
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void func_ov031_020e9430();
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void func_ov031_020e9434();
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void func_ov031_020e9438();
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void func_ov031_020e9450();
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void func_ov031_020e94d4();
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void func_ov031_020e951c();
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void func_ov031_020e9598();
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void func_ov031_020e95ac();
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void func_ov031_020e95b0();
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void func_ov031_020e95c0();
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void func_ov031_020e9610();
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void func_ov031_020e9624();
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void func_ov031_020e9638();
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void func_ov031_020e96bc();
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void func_ov031_020e970c();
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void func_ov031_020e9740();
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void func_ov031_020e9838();
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void func_ov031_020e98c4();
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void func_ov031_020e9904(unk32 param1);
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void func_ov031_020e9b88();
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void func_ov031_020e9be8();
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bool func_ov031_020e9d54();
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void func_ov031_020e9d94();
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bool func_ov031_020e9e5c();
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};
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class ActorTypeRupee : public ActorType {
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public:
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static ActorTypeRupee gInstance;
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/* 00 (base) */
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ActorTypeRupee();
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/* 0c */ virtual Actor *Create();
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static ActorTypeRupee *GetInstance();
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};
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