Files
st/include/Actor/ActorRupee.hpp
T
Yanis 3ab5bf6de9 Misc things (#30)
* match random init

* UnkSystem2_UnkSubSystem1_Derived1 related docs

* match func_ov031_020e9108 and FileSelect_UnkClass7::vfunc_00

* improve func_02017ea4

* rename next functions

* actor rupee improvements

* update gitignore

* fix broken match

* fileselectmain improvements

* fix broken match

* more misc progress

* fix build issues

* fix regressions
2026-02-03 19:59:20 +01:00

161 lines
4.0 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/ActorType.hpp"
#include "Actor/ActorUnk_ov000_020a8bb0.hpp"
#include "Player/PlayerGet.hpp"
#include "types.h"
typedef u32 RupeeId;
enum RupeeId_ {
/* 0 */ RupeeId_Green,
/* 1 */ RupeeId_Blue,
/* 2 */ RupeeId_Red,
/* 3 */ RupeeId_BigGreen,
/* 4 */ RupeeId_BigRed,
/* 5 */ RupeeId_Gold,
/* 6 */ RupeeId_6,
/* 7 */ RupeeId_7,
};
class Actor_9c {
public:
/* 00 (vtable) */
/* 04 */
/* 00 */ virtual void vfunc_00(); // corresponds to func_ov000_02097c14
/* 04 */ virtual void vfunc_04(); // corresponds to func_ov000_02097c20
/* 08 */
Actor_9c();
void func_ov000_02097bec();
};
struct Actor_c4_stack {
unk32 param1;
unk32 param2;
};
class Actor_c4_Base {
public:
Actor_c4_Base(void *param1, unk32 param2);
};
class Actor_c4 : public Actor_c4_Base {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_04;
/* 08 */ unk16 mUnk_08;
/* 08 */ unk16 mUnk_0a;
/* 0c */ unk16 mUnk_0c;
/* 0c */ unk16 mUnk_0e;
/* 10 */ unk16 mUnk_10;
/* 10 */ unk16 mUnk_12;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1c */ unk32 mUnk_1c;
/* 20 */ Actor *mUnk_20;
/* 24 */
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2);
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0c */ virtual void vfunc_0c(unk32 param1);
/* 10 */
Actor_c4(Actor *param1);
void func_ov031_020f637c();
void func_ov031_020f6374();
void func_ov031_020f6384(unk32 param1);
unk32 func_ov031_020f62e4(unk32 param1, unk32 param2);
};
class ActorRupee : public Actor {
public:
/* 00 (base) */
/* 94 */ u16 mUnk_94;
/* 96 */ u16 mUnk_96;
/* 98 */ u16 mUnk_98;
/* 9a */ u16 mUnk_9a;
/* 9c */ Actor_9c mUnk_9c;
/* a0 */ unk32 mUnk_a0;
/* a4 */ unk32 mUnk_a4;
/* a8 */ unk32 mUnk_a8;
/* ac */ unk32 mUnk_ac;
/* b0 */ unk32 mUnk_b0;
/* b4 */ unk32 mUnk_b4;
/* b8 */ unk32 mUnk_b8;
/* bc */ unk32 mUnk_bc;
/* c0 */ unk32 mUnk_c0;
/* c4 */ Actor_c4 mUnk_c4;
/* e8 */ unk32 mUnk_e8;
/* ec */ s16 mUnk_ec;
/* f0 */ UnkStruct_PlayerGet_ec mUnk_f0;
/* f4 */ bool mUnk_f4;
/* f5 */ unk8 mUnk_f5;
/* f6 */ unk8 mUnk_f6;
/* f7 */ unk8 mUnk_f7;
/* f8 */
ActorRupee();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 2c */ virtual void vfunc_2c(unk32 param1) override;
/* 4c */ virtual ~ActorRupee() override;
void func_ov000_02098a88(unk32 param1, unk32 param2);
void func_ov017_020bf9c8(ActorUnk_ov000_020a8bb0 *param1);
void func_ov031_020e8d2c(Vec3p *param1, u8 param2, unk32 param3, unk32 param4);
void func_ov031_020e8fec();
void func_ov031_020e9068();
void func_ov031_020e9108();
void func_ov031_020e91a8();
void func_ov031_020e9234();
void func_ov031_020e9254();
void func_ov031_020e92e0();
void func_ov031_020e9310();
void func_ov031_020e9428();
void func_ov031_020e942c();
void func_ov031_020e9430();
void func_ov031_020e9434();
void func_ov031_020e9438();
void func_ov031_020e9450();
void func_ov031_020e94d4();
void func_ov031_020e951c();
void func_ov031_020e9598();
void func_ov031_020e95ac();
void func_ov031_020e95b0();
void func_ov031_020e95c0();
void func_ov031_020e9610();
void func_ov031_020e9624();
void func_ov031_020e9638();
void func_ov031_020e96bc();
void func_ov031_020e970c();
void func_ov031_020e9740();
void func_ov031_020e9838();
void func_ov031_020e98c4();
void func_ov031_020e9904(unk32 param1);
void func_ov031_020e9b88();
void func_ov031_020e9be8();
bool func_ov031_020e9d54();
void func_ov031_020e9d94();
bool func_ov031_020e9e5c();
};
class ActorTypeRupee : public ActorType {
public:
static ActorTypeRupee gInstance;
/* 00 (base) */
ActorTypeRupee();
/* 0c */ virtual Actor *Create();
static ActorTypeRupee *GetInstance();
};